fixed bug where water wasn't flowing
Dieser Commit ist enthalten in:
Ursprung
0aa7b970ad
Commit
b73e343dc1
@ -113,13 +113,14 @@ public class BlockFlowing extends BlockFluids {
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}
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}
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// Craftbukkit all four cardinal directions. Do not change the order!
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// Craftbukkit all four cardinal directions. Do not change the order!
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BlockFace[] faces = new BlockFace[]{ BlockFace.North, BlockFace.South, BlockFace.East, BlockFace.West };
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BlockFace[] faces = new BlockFace[]{ BlockFace.North, BlockFace.South, BlockFace.East, BlockFace.West };
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int index = 0;
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for (BlockFace currentFace : faces) {
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for (BlockFace currentFace : faces) {
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int index = 0;
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if (aflag[index]) {
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if (aflag[index]) {
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BlockFromToEvent event = new BlockFromToEvent(Type.BLOCK_FLOW, source, currentFace);
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BlockFromToEvent event = new BlockFromToEvent(Type.BLOCK_FLOW, source, currentFace);
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((WorldServer) world).getServer().getPluginManager().callEvent(event);
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((WorldServer) world).getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled())
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if (!event.isCancelled()) {
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f(world, i1 + currentFace.getModX(), j1, k1 + currentFace.getModZ(), k2);
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f(world, i1 + currentFace.getModX(), j1, k1 + currentFace.getModZ(), k2);
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}
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}
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}
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index++;
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index++;
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}
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}
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