Rebuild a patch for upstream changes
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@ -1,4 +1,4 @@
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From e01dd7af6587f3df8a610524d8c91d281547c74a Mon Sep 17 00:00:00 2001
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From 44f7767ad24c505b3433c914d3d9bb7a2af305b1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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From: Aikar <aikar@aikar.co>
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Date: Sun, 8 Mar 2015 04:03:56 -0500
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Date: Sun, 8 Mar 2015 04:03:56 -0500
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Subject: [PATCH] Player lookup improvements
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Subject: [PATCH] Player lookup improvements
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@ -13,7 +13,7 @@ By using a map based approach for player lookups, player lookup should
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be consistent in performance regardless of how many players are online.
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be consistent in performance regardless of how many players are online.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 048509b..8dfe5e2 100644
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index ab1d9a5..617f26c 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -49,6 +49,31 @@ public abstract class PlayerList {
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@@ -49,6 +49,31 @@ public abstract class PlayerList {
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@ -83,7 +83,7 @@ index 048509b..8dfe5e2 100644
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savePlayerFile(entityplayer); // CraftBukkit - Force the player's inventory to be saved
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savePlayerFile(entityplayer); // CraftBukkit - Force the player's inventory to be saved
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entityplayer.playerConnection.disconnect("You logged in from another location");
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entityplayer.playerConnection.disconnect("You logged in from another location");
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}
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}
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@@ -1010,6 +1042,7 @@ public abstract class PlayerList {
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@@ -1020,6 +1052,7 @@ public abstract class PlayerList {
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}
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}
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public EntityPlayer getPlayer(String s) {
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public EntityPlayer getPlayer(String s) {
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