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Rebuild a patch for upstream changes

Dieser Commit ist enthalten in:
Zach Brown 2015-06-07 15:51:24 -05:00
Ursprung f5e295d087
Commit b537fcb6cd

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@ -1,4 +1,4 @@
From e01dd7af6587f3df8a610524d8c91d281547c74a Mon Sep 17 00:00:00 2001 From 44f7767ad24c505b3433c914d3d9bb7a2af305b1 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co> From: Aikar <aikar@aikar.co>
Date: Sun, 8 Mar 2015 04:03:56 -0500 Date: Sun, 8 Mar 2015 04:03:56 -0500
Subject: [PATCH] Player lookup improvements Subject: [PATCH] Player lookup improvements
@ -13,7 +13,7 @@ By using a map based approach for player lookups, player lookup should
be consistent in performance regardless of how many players are online. be consistent in performance regardless of how many players are online.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 048509b..8dfe5e2 100644 index ab1d9a5..617f26c 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java --- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -49,6 +49,31 @@ public abstract class PlayerList { @@ -49,6 +49,31 @@ public abstract class PlayerList {
@ -83,7 +83,7 @@ index 048509b..8dfe5e2 100644
savePlayerFile(entityplayer); // CraftBukkit - Force the player's inventory to be saved savePlayerFile(entityplayer); // CraftBukkit - Force the player's inventory to be saved
entityplayer.playerConnection.disconnect("You logged in from another location"); entityplayer.playerConnection.disconnect("You logged in from another location");
} }
@@ -1010,6 +1042,7 @@ public abstract class PlayerList { @@ -1020,6 +1052,7 @@ public abstract class PlayerList {
} }
public EntityPlayer getPlayer(String s) { public EntityPlayer getPlayer(String s) {