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[Bleeding] Call DamageEvent before CombustEvent for Arrows. Fixes BUKKIT-1100

Dieser Commit ist enthalten in:
feildmaster 2012-03-14 05:22:43 -05:00 committet von EvilSeph
Ursprung 3054d020d3
Commit b4c9ad518a

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@ -211,8 +211,9 @@ public class EntityArrow extends Entity {
damagesource = DamageSource.arrow(this, this.shooter);
}
// CraftBukkit start - moved damage call
if (movingobjectposition.entity.damageEntity(damagesource, l)) {
if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
// CraftBukkit start
EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
Bukkit.getPluginManager().callEvent(combustEvent);
@ -222,7 +223,7 @@ public class EntityArrow extends Entity {
// CraftBukkit end
}
if (movingobjectposition.entity.damageEntity(damagesource, l)) {
//if (movingobjectposition.entity.damageEntity(damagesource, l)) { // CraftBukkit
if (movingobjectposition.entity instanceof EntityLiving) {
++((EntityLiving) movingobjectposition.entity).aI;
if (this.n > 0) {