[Bleeding] Call DamageEvent before CombustEvent for Arrows. Fixes BUKKIT-1100
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3054d020d3
Commit
b4c9ad518a
@ -211,8 +211,9 @@ public class EntityArrow extends Entity {
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damagesource = DamageSource.arrow(this, this.shooter);
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}
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// CraftBukkit start - moved damage call
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if (movingobjectposition.entity.damageEntity(damagesource, l)) {
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if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
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// CraftBukkit start
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EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
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Bukkit.getPluginManager().callEvent(combustEvent);
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@ -222,7 +223,7 @@ public class EntityArrow extends Entity {
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// CraftBukkit end
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}
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if (movingobjectposition.entity.damageEntity(damagesource, l)) {
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//if (movingobjectposition.entity.damageEntity(damagesource, l)) { // CraftBukkit
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if (movingobjectposition.entity instanceof EntityLiving) {
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++((EntityLiving) movingobjectposition.entity).aI;
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if (this.n > 0) {
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