Fixed rain not putting out fires due to a mistranslation issue.
Dieser Commit ist enthalten in:
Ursprung
d2a4c510b3
Commit
b2c558eab1
@ -50,62 +50,67 @@ public class BlockFire extends Block {
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public void a(World world, int i, int j, int k, Random random) {
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boolean flag = world.getTypeId(i, j - 1, k) == Block.NETHERRACK.id;
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int l = world.getData(i, j, k);
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if (l < 15) {
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world.setData(i, j, k, l + 1);
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world.c(i, j, k, this.id, this.b());
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}
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if (!flag && !this.g(world, i, j, k)) {
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if (!world.d(i, j - 1, k) || l > 3) {
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world.setTypeId(i, j, k, 0);
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}
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} else if (!flag && !this.b(world, i, j - 1, k) && l == 15 && random.nextInt(4) == 0) {
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if (!flag && world.v() && (world.q(i, j, k) || world.q(i - 1, j, k) || world.q(i + 1, j, k) || world.q(i, j, k - 1) || world.q(i, j, k + 1))) {
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world.setTypeId(i, j, k, 0);
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} else {
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if (l % 2 == 0 && l > 2) {
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this.a(world, i + 1, j, k, 300, random);
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this.a(world, i - 1, j, k, 300, random);
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this.a(world, i, j - 1, k, 250, random);
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this.a(world, i, j + 1, k, 250, random);
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this.a(world, i, j, k - 1, 300, random);
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this.a(world, i, j, k + 1, 300, random);
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int l = world.getData(i, j, k);
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// CraftBukkit start - Call to stop spread of fire.
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Server server = ((WorldServer) world).getServer();
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CraftWorld cworld = ((WorldServer) world).getWorld();
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if (l < 15) {
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world.setData(i, j, k, l + 1);
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world.c(i, j, k, this.id, this.b());
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}
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IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD;
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Player thePlayer = null;
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// CraftBukkit
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if (!flag && !this.g(world, i, j, k)) {
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if (!world.d(i, j - 1, k) || l > 3) {
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world.setTypeId(i, j, k, 0);
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}
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} else if (!flag && !this.b(world, i, j - 1, k) && l == 15 && random.nextInt(4) == 0) {
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world.setTypeId(i, j, k, 0);
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} else {
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if (l % 2 == 0 && l > 2) {
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this.a(world, i + 1, j, k, 300, random);
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this.a(world, i - 1, j, k, 300, random);
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this.a(world, i, j - 1, k, 250, random);
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this.a(world, i, j + 1, k, 250, random);
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this.a(world, i, j, k - 1, 300, random);
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this.a(world, i, j, k + 1, 300, random);
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for (int i1 = i - 1; i1 <= i + 1; ++i1) {
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for (int j1 = k - 1; j1 <= k + 1; ++j1) {
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for (int k1 = j - 1; k1 <= j + 4; ++k1) {
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if (i1 != i || k1 != j || j1 != k) {
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int l1 = 100;
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// CraftBukkit start - Call to stop spread of fire.
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Server server = ((WorldServer) world).getServer();
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CraftWorld cworld = ((WorldServer) world).getWorld();
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if (k1 > j + 1) {
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l1 += (k1 - (j + 1)) * 100;
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}
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IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD;
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Player thePlayer = null;
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// CraftBukkit
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int i2 = this.h(world, i1, k1, j1);
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for (int i1 = i - 1; i1 <= i + 1; ++i1) {
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for (int j1 = k - 1; j1 <= k + 1; ++j1) {
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for (int k1 = j - 1; k1 <= j + 4; ++k1) {
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if (i1 != i || k1 != j || j1 != k) {
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int l1 = 100;
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if (i2 > 0 && random.nextInt(l1) <= i2) {
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// CraftBukkit start - Call to stop spread of fire.
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org.bukkit.block.Block theBlock = cworld.getBlockAt(i1, k1, j1);
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if (theBlock.getTypeId() != Block.FIRE.id) {
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BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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continue;
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}
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if (k1 > j + 1) {
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l1 += (k1 - (j + 1)) * 100;
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}
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// CraftBukkit end
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world.setTypeId(i1, k1, j1, this.id);
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int i2 = this.h(world, i1, k1, j1);
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if (i2 > 0 && random.nextInt(l1) <= i2 && (!world.v() || !world.q(i1, k1, j1)) && !world.q(i1 - 1, k1, k) && !world.q(i1 + 1, k1, j1) && !world.q(i1, k1, j1 - 1) && !world.q(i1, k1, j1 + 1)) {
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// CraftBukkit start - Call to stop spread of fire.
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org.bukkit.block.Block theBlock = cworld.getBlockAt(i1, k1, j1);
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if (theBlock.getTypeId() != Block.FIRE.id) {
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BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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continue;
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}
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}
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// CraftBukkit end
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world.setTypeId(i1, k1, j1, this.id);
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}
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}
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}
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}
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@ -140,7 +145,7 @@ public class BlockFire extends Block {
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}
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// CraftBukkit end
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if (random.nextInt(2) == 0) {
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if (random.nextInt(2) == 0 && !world.q(i, j, k)) {
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world.setTypeId(i, j, k, this.id);
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} else {
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world.setTypeId(i, j, k, 0);
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@ -173,7 +178,7 @@ public class BlockFire extends Block {
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}
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}
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public boolean d() {
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public boolean n_() {
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return false;
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}
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