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[Bleeding] Make BaseBiome to Biome mapping faster, detect missing mapping in future updates

Dieser Commit ist enthalten in:
Mike Primm 2011-12-10 20:06:33 -06:00 committet von Erik Broes
Ursprung bcf6440bc4
Commit b22e727cda

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@ -13,11 +13,13 @@ import org.bukkit.block.PistonMoveReaction;
import net.minecraft.server.BiomeBase;
import net.minecraft.server.BlockRedstoneWire;
import net.minecraft.server.EnumSkyBlock;
import net.minecraft.server.MinecraftServer;
import org.bukkit.*;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftChunk;
import org.bukkit.inventory.ItemStack;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.util.BlockVector;
public class CraftBlock implements Block {
@ -25,6 +27,7 @@ public class CraftBlock implements Block {
private final int x;
private final int y;
private final int z;
private static final Biome BIOME_MAPPING[];
public CraftBlock(CraftChunk chunk, int x, int y, int z) {
this.x = x;
@ -243,51 +246,11 @@ public class CraftBlock implements Block {
}
public static Biome biomeBaseToBiome(BiomeBase base) {
if (base == BiomeBase.SWAMPLAND) {
return Biome.SWAMPLAND;
} else if (base == BiomeBase.FOREST) {
return Biome.FOREST;
} else if (base == BiomeBase.TAIGA) {
return Biome.TAIGA;
} else if (base == BiomeBase.DESERT) {
return Biome.DESERT;
} else if (base == BiomeBase.PLAINS) {
return Biome.PLAINS;
} else if (base == BiomeBase.HELL) {
return Biome.HELL;
} else if (base == BiomeBase.SKY) {
return Biome.SKY;
} else if (base == BiomeBase.RIVER) {
return Biome.RIVER;
} else if (base == BiomeBase.EXTREME_HILLS) {
return Biome.EXTREME_HILLS;
} else if (base == BiomeBase.OCEAN) {
return Biome.OCEAN;
} else if (base == BiomeBase.FROZEN_OCEAN) {
return Biome.FROZEN_OCEAN;
} else if (base == BiomeBase.FROZEN_RIVER) {
return Biome.FROZEN_RIVER;
} else if (base == BiomeBase.ICE_PLAINS) {
return Biome.ICE_PLAINS;
} else if (base == BiomeBase.ICE_MOUNTAINS) {
return Biome.ICE_MOUNTAINS;
} else if (base == BiomeBase.MUSHROOM_ISLAND) {
return Biome.MUSHROOM_ISLAND;
} else if (base == BiomeBase.MUSHROOM_SHORE) {
return Biome.MUSHROOM_SHORE;
} else if (base == BiomeBase.BEACH) {
return Biome.BEACH;
} else if (base == BiomeBase.DESERT_HILLS) {
return Biome.DESERT_HILLS;
} else if (base == BiomeBase.FOREST_HILLS) {
return Biome.FOREST_HILLS;
} else if (base == BiomeBase.TAIGA_HILLS) {
return Biome.TAIGA_HILLS;
} else if (base == BiomeBase.SMALL_MOUNTAINS) {
return Biome.SMALL_MOUNTAINS;
if (base == null) {
return null;
}
return null;
return BIOME_MAPPING[base.K];
}
public double getTemperature() {
@ -408,4 +371,37 @@ public class CraftBlock implements Block {
return Collections.emptyList();
}
}
/* Build biome index based lookup table for BiomeBase to Biome mapping */
static {
BIOME_MAPPING = new Biome[BiomeBase.a.length];
BIOME_MAPPING[BiomeBase.SWAMPLAND.K] = Biome.SWAMPLAND;
BIOME_MAPPING[BiomeBase.FOREST.K] = Biome.FOREST;
BIOME_MAPPING[BiomeBase.TAIGA.K] = Biome.TAIGA;
BIOME_MAPPING[BiomeBase.DESERT.K] = Biome.DESERT;
BIOME_MAPPING[BiomeBase.PLAINS.K] = Biome.PLAINS;
BIOME_MAPPING[BiomeBase.HELL.K] = Biome.HELL;
BIOME_MAPPING[BiomeBase.SKY.K] = Biome.SKY;
BIOME_MAPPING[BiomeBase.RIVER.K] = Biome.RIVER;
BIOME_MAPPING[BiomeBase.EXTREME_HILLS.K] = Biome.EXTREME_HILLS;
BIOME_MAPPING[BiomeBase.OCEAN.K] = Biome.OCEAN;
BIOME_MAPPING[BiomeBase.FROZEN_OCEAN.K] = Biome.FROZEN_OCEAN;
BIOME_MAPPING[BiomeBase.FROZEN_RIVER.K] = Biome.FROZEN_RIVER;
BIOME_MAPPING[BiomeBase.ICE_PLAINS.K] = Biome.ICE_PLAINS;
BIOME_MAPPING[BiomeBase.ICE_MOUNTAINS.K] = Biome.ICE_MOUNTAINS;
BIOME_MAPPING[BiomeBase.MUSHROOM_ISLAND.K] = Biome.MUSHROOM_ISLAND;
BIOME_MAPPING[BiomeBase.MUSHROOM_SHORE.K] = Biome.MUSHROOM_SHORE;
BIOME_MAPPING[BiomeBase.BEACH.K] = Biome.BEACH;
BIOME_MAPPING[BiomeBase.DESERT_HILLS.K] = Biome.DESERT_HILLS;
BIOME_MAPPING[BiomeBase.FOREST_HILLS.K] = Biome.FOREST_HILLS;
BIOME_MAPPING[BiomeBase.TAIGA_HILLS.K] = Biome.TAIGA_HILLS;
BIOME_MAPPING[BiomeBase.SMALL_MOUNTAINS.K] = Biome.SMALL_MOUNTAINS;
/* Sanity check - we should have a record for each record in the BiomeBase.a table */
/* Helps avoid missed biomes when we upgrade bukkit to new code with new biomes */
for (int i = 0; i < BIOME_MAPPING.length; i++) {
if ((BiomeBase.a[i] != null) && (BIOME_MAPPING[i] == null)) {
throw new IllegalArgumentException("Missing Biome mapping for BiomeBase[" + i + "]");
}
}
}
}