Prevent Nether Portals from teleporting the player from Bukkit worlds to the Nether.
Plugins would need to provide a To Location for Nether Portals to work in Bukkit Worlds.
Dieser Commit ist enthalten in:
Ursprung
a7f2798862
Commit
ae43b837b0
@ -276,16 +276,24 @@ public class ServerConfigurationManager {
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// CraftBukkit start -- Replaced the standard handling of portals with a more customised method.
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int dimension = entityplayer.dimension;
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WorldServer fromWorld = this.server.getWorldServer(dimension);
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WorldServer toWorld = this.server.getWorldServer(dimension == -1 ? 0 : -1);
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WorldServer toWorld = null;
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if (dimension < 10) {
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int toDimension = dimension == -1 ? 0 : -1;
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for (WorldServer world : this.server.worlds) {
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if (world.dimension == toDimension) {
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toWorld = world;
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}
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}
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}
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double blockRatio = dimension == -1 ? 8 : 0.125;
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Location fromLocation = new Location(fromWorld.getWorld(), entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
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Location toLocation = new Location(toWorld.getWorld(), (entityplayer.locX * blockRatio), entityplayer.locY, (entityplayer.locZ * blockRatio), entityplayer.yaw, entityplayer.pitch);
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Location toLocation = toWorld == null ? null : new Location(toWorld.getWorld(), (entityplayer.locX * blockRatio), entityplayer.locY, (entityplayer.locZ * blockRatio), entityplayer.yaw, entityplayer.pitch);
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org.bukkit.craftbukkit.PortalTravelAgent pta = new org.bukkit.craftbukkit.PortalTravelAgent();
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PlayerPortalEvent event = new PlayerPortalEvent((Player) entityplayer.getBukkitEntity(), fromLocation, toLocation, pta);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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if (event.isCancelled() || event.getTo() == null) {
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return;
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}
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