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Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes.

Dieser Commit ist enthalten in:
EvilSeph 2011-06-10 03:42:36 -04:00
Ursprung cb9c7d1b2a
Commit ad95bf4095

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@ -93,32 +93,39 @@ public class NetworkManager {
try {
Object object;
Packet packet = null; // CraftBukkit
Packet packet;
int i;
int[] aint;
// CraftBukkit start - thread safety and prioitizing packets in this.n (high prioirty queue) over those in this.o (low priority queue).
object = this.g;
synchronized (this.g) {
long time = System.currentTimeMillis();
if (!this.n.isEmpty() && (this.f == 0 || time - ((Packet) this.n.get(0)).timestamp >= (long) this.f)) {
if (!this.n.isEmpty() && (this.f == 0 || System.currentTimeMillis() - ((Packet) this.n.get(0)).timestamp >= (long) this.f)) {
object = this.g;
synchronized (this.g) {
packet = (Packet) this.n.remove(0);
this.x -= packet.a() + 1;
} else if (this.y-- <= 0 && !this.o.isEmpty() && (this.f == 0 || time - ((Packet) this.o.get(0)).timestamp >= (long) this.f)) {
packet = (Packet) this.o.remove(0);
this.x -= packet.a() + 1;
this.y = 0;
}
}
if (packet != null) {
Packet.a(packet, this.output);
aint = e;
i = packet.b();
aint[i] += packet.a() + 1;
flag = true;
}
// CraftBukkit end
// CraftBukkit - don't allow low priority packet to be sent unless it was placed in the queue before the first packet on the high priority queue
if ((flag || this.y-- <= 0) && !this.o.isEmpty() && (this.n.isEmpty() || ((Packet) this.n.get(0)).timestamp > ((Packet) this.o.get(0)).timestamp)) {
object = this.g;
synchronized (this.g) {
packet = (Packet) this.o.remove(0);
this.x -= packet.a() + 1;
}
Packet.a(packet, this.output);
aint = e;
i = packet.b();
aint[i] += packet.a() + 1;
this.y = 0;
flag = true;
}
return flag;
} catch (Exception exception) {