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Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists.

Dieser Commit ist enthalten in:
EvilSeph 2011-06-10 06:33:25 -04:00
Ursprung a98f4f8934
Commit a9e7b56ef2

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@ -64,22 +64,22 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void a(World world) {
super.a(world);
// CraftBukkit - world fallback code, either respawn location or global spawn
if(world == null) {
if (world == null) {
dead = false;
ChunkCoordinates position = null;
if (!spawnWorld.isEmpty()) {
CraftWorld cw = (CraftWorld)Bukkit.getServer().getWorld(spawnWorld);
if (cw != null) {
if (cw != null && M() != null) {
world = cw.getHandle();
position = M();
position = EntityHuman.getBed(cw.getHandle(), M());
}
}
if (world == null) {
if (world == null || position == null) {
world = ((CraftWorld)Bukkit.getServer().getWorlds().get(0)).getHandle();
position = world.getSpawn();
}
this.world = world;
setPosition(position.x, position.y, position.z);
setPosition(position.x + 0.5, position.y, position.z + 0.5);
}
this.dimension = ((WorldServer)this.world).dimension;
// CraftBukkit end