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Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists.

Dieser Commit ist enthalten in:
EvilSeph 2011-06-10 06:33:25 -04:00
Ursprung a98f4f8934
Commit a9e7b56ef2

Datei anzeigen

@ -69,17 +69,17 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
ChunkCoordinates position = null; ChunkCoordinates position = null;
if (!spawnWorld.isEmpty()) { if (!spawnWorld.isEmpty()) {
CraftWorld cw = (CraftWorld)Bukkit.getServer().getWorld(spawnWorld); CraftWorld cw = (CraftWorld)Bukkit.getServer().getWorld(spawnWorld);
if (cw != null) { if (cw != null && M() != null) {
world = cw.getHandle(); world = cw.getHandle();
position = M(); position = EntityHuman.getBed(cw.getHandle(), M());
} }
} }
if (world == null) { if (world == null || position == null) {
world = ((CraftWorld)Bukkit.getServer().getWorlds().get(0)).getHandle(); world = ((CraftWorld)Bukkit.getServer().getWorlds().get(0)).getHandle();
position = world.getSpawn(); position = world.getSpawn();
} }
this.world = world; this.world = world;
setPosition(position.x, position.y, position.z); setPosition(position.x + 0.5, position.y, position.z + 0.5);
} }
this.dimension = ((WorldServer)this.world).dimension; this.dimension = ((WorldServer)this.world).dimension;
// CraftBukkit end // CraftBukkit end