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SPIGOT-1981: Another attempt at damage

Dieser Commit ist enthalten in:
md_5 2016-03-20 10:54:23 +11:00
Ursprung 105df861ed
Commit a8eec15e53

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@ -374,6 +374,10 @@
- f = this.applyArmorModifier(damagesource, f);
- f = this.applyMagicModifier(damagesource, f);
- float f1 = f;
-
- f = Math.max(f - this.getAbsorptionHearts(), 0.0F);
- this.setAbsorptionHearts(this.getAbsorptionHearts() - (f1 - f));
- if (f != 0.0F) {
+ // CraftBukkit start
+ protected boolean damageEntity0(final DamageSource damagesource, float f) { // void -> boolean, add final
+ if (!this.isInvulnerable(damagesource)) {
@ -384,9 +388,7 @@
+ public Double apply(Double f) {
+ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && EntityLiving.this.getEquipment(EnumItemSlot.HEAD) != null) {
+ return -(f - (f * 0.75F));
- f = Math.max(f - this.getAbsorptionHearts(), 0.0F);
- this.setAbsorptionHearts(this.getAbsorptionHearts() - (f1 - f));
+
+ }
+ return -0.0;
+ }
@ -397,7 +399,7 @@
+ Function<Double, Double> blocking = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ return (damagesource.a()) ? -0.0 : f * 0.33F; // PAIL: rename
+ return -((EntityLiving.this.d(damagesource)) ? ((damagesource.a()) ? f : (f - (f * 0.33F))) : 0.0); // PAIL: rename
+ }
+ };
+ float blockingModifier = blocking.apply((double) f).floatValue();
@ -463,17 +465,16 @@
+ }
+
+ // Apply blocking code
+ if (this.d(damagesource)) { // PAIL: rename
+ float blockingDamage = (float) event.getDamage(DamageModifier.BLOCKING);
+ this.k(blockingDamage); // PAIL: rename
+ if (blockingDamage > 0 && damagesource.i() instanceof EntityLiving) { // PAIL: rename
+ if (event.getDamage(DamageModifier.BLOCKING) < 0) {
+ if (damagesource.i() instanceof EntityLiving) {// PAIL: rename
+ this.k(f); // PAIL: rename
+ ((EntityLiving) damagesource.i()).a(EntityLiving.this, 0.5F, EntityLiving.this.locX - damagesource.i().locX, EntityLiving.this.locZ - damagesource.i().locZ);
+ }
+ }
+
+ absorptionModifier = (float) -event.getDamage(DamageModifier.ABSORPTION);
+ this.setAbsorptionHearts(Math.max(this.getAbsorptionHearts() - absorptionModifier, 0.0F));
if (f != 0.0F) {
+ if (f > 0) {
+ if (human) {
+ // PAIL: Be sure to drag all this code from the EntityHuman subclass each update.
+ ((EntityHuman) this).applyExhaustion(damagesource.getExhaustionCost());
@ -486,14 +487,16 @@
this.setHealth(f2 - f);
this.getCombatTracker().trackDamage(damagesource, f2, f);
- this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
+ // CraftBukkit start
+ if (human) {
+ return true;
+ }
+ // CraftBukkit end
this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
+ this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
+ } else {
+ return false;
}
+ return true;
}
+ return false; // CraftBukkit
}