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Make skulls pretend to only use names like before 1.7.8.

Any new API here needs more thought, skulls require a name but OfflinePlayer
is not guaranteed to have one. There is a Mojang approved way to get a
complete profile from a name but not from a UUID so for now just pretend
this still only uses names.
Dieser Commit ist enthalten in:
Travis Watkins 2014-04-17 08:41:29 -05:00
Ursprung 6ad36f09e5
Commit a8d5c1224f

Datei anzeigen

@ -14,6 +14,7 @@ import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.craftbukkit.entity.CraftPlayer;
public class CraftSkull extends CraftBlockState implements Skull { public class CraftSkull extends CraftBlockState implements Skull {
private static final int MAX_OWNER_LENGTH = 16;
private final TileEntitySkull skull; private final TileEntitySkull skull;
private GameProfile profile; private GameProfile profile;
private SkullType skullType; private SkullType skullType;
@ -146,31 +147,23 @@ public class CraftSkull extends CraftBlockState implements Skull {
} }
public String getOwner() { public String getOwner() {
return profile.getName(); return hasOwner() ? profile.getName() : null;
} }
public boolean setOwner(String name) { public boolean setOwner(String name) {
return false; if (name == null || name.length() > MAX_OWNER_LENGTH) {
}
public OfflinePlayer getPlayer() {
return MinecraftServer.getServer().server.getOfflinePlayer(profile);
}
public boolean setPlayer(OfflinePlayer player) {
GameProfile profile;
if (player instanceof CraftPlayer) {
profile = ((CraftPlayer) player).getProfile();
} else if (player instanceof CraftOfflinePlayer) {
profile = ((CraftOfflinePlayer) player).getProfile();
} else {
return false; return false;
} }
GameProfile profile = MinecraftServer.getServer().getUserCache().a(name);
if (profile == null) { if (profile == null) {
return false; return false;
} }
if (skullType != SkullType.PLAYER) {
skullType = SkullType.PLAYER;
}
this.profile = profile; this.profile = profile;
return true; return true;
} }