SPIGOT-3329: Allow per world loot tables
Dieser Commit ist enthalten in:
Ursprung
885da43758
Commit
a7d074c6c0
@ -67,17 +67,16 @@
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persistentscoreboard.a(this.scoreboard);
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((ScoreboardServer) this.scoreboard).a((Runnable) (new RunnableSaveScoreboard(persistentscoreboard)));
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- this.B = new LootTableRegistry(new File(new File(this.dataManager.getDirectory(), "data"), "loot_tables"));
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- this.C = new AdvancementDataWorld(new File(new File(this.dataManager.getDirectory(), "data"), "advancements"));
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- this.D = new CustomFunctionData(new File(new File(this.dataManager.getDirectory(), "data"), "functions"), this.server);
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+ // CraftBukkit start
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+ } else {
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+ this.scoreboard = getServer().getScoreboardManager().getMainScoreboard().getHandle();
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+ }
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+ // CraftBukkit end
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+
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+ if (this.B == null) {
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+ this.B = new LootTableRegistry(new File(new File(this.dataManager.getDirectory(), "data"), "loot_tables"));
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+ }
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this.B = new LootTableRegistry(new File(new File(this.dataManager.getDirectory(), "data"), "loot_tables"));
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- this.C = new AdvancementDataWorld(new File(new File(this.dataManager.getDirectory(), "data"), "advancements"));
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- this.D = new CustomFunctionData(new File(new File(this.dataManager.getDirectory(), "data"), "functions"), this.server);
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+ // CraftBukkit start
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+ if (this.C == null) {
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+ this.C = new AdvancementDataWorld(new File(new File(this.dataManager.getDirectory(), "data"), "advancements"));
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+ }
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