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Added RegainReason.SATIATED.

This reason is used when a player regains health from generating due to their hunger being satisfied.
Dieser Commit ist enthalten in:
EvilSeph 2011-09-22 01:36:31 -04:00
Ursprung aa0739d90a
Commit a7717d4d79

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@ -49,7 +49,8 @@ public class FoodMetaData {
if (this.foodLevel >= 18 && entityhuman.W()) {
++this.foodTickTimer;
if (this.foodTickTimer >= 80) {
entityhuman.c(1);
// CraftBukkit - added RegainReason.
entityhuman.c(1, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED);
this.foodTickTimer = 0;
}
} else if (this.foodLevel <= 0) {