Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby!
Dieser Commit ist enthalten in:
Ursprung
12b7499c4f
Commit
a6e5c97223
@ -512,7 +512,8 @@ public abstract class EntityHuman extends EntityLiving {
|
||||
|
||||
if (itemstack != null && entity instanceof EntityLiving) {
|
||||
itemstack.a((EntityLiving) entity);
|
||||
if (itemstack.count <= 0) {
|
||||
// CraftBukkit - bypass infinite items; <= 0 -> == 0
|
||||
if (itemstack.count == 0) {
|
||||
itemstack.a(this);
|
||||
this.G();
|
||||
}
|
||||
@ -573,7 +574,8 @@ public abstract class EntityHuman extends EntityLiving {
|
||||
|
||||
if (itemstack != null && entity instanceof EntityLiving) {
|
||||
itemstack.a((EntityLiving) entity, this);
|
||||
if (itemstack.count <= 0) {
|
||||
// CraftBukkit - bypass infinite items; <= 0 -> == 0
|
||||
if (itemstack.count == 0) {
|
||||
itemstack.a(this);
|
||||
this.G();
|
||||
}
|
||||
|
@ -869,8 +869,18 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
|
||||
}
|
||||
// CraftBukkit end
|
||||
this.player.c(entity);
|
||||
// CraftBukkit start - update the client if the item is an infinite one
|
||||
if (this.player.inventory.getItemInHand().count <= -1) {
|
||||
this.player.a(this.player.activeContainer);
|
||||
}
|
||||
// CraftBukkit end
|
||||
} else if (packet7useentity.c == 1) {
|
||||
this.player.d(entity);
|
||||
// CraftBukkit start - update the client if the item is an infinite one
|
||||
if (this.player.inventory.getItemInHand().count <= -1) {
|
||||
this.player.a(this.player.activeContainer);
|
||||
}
|
||||
// CraftBukkit end
|
||||
}
|
||||
}
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren