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Movement handling cleanup.

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Rigby 2011-08-13 03:36:43 +01:00 committet von EvilSeph
Ursprung 748a6288e4
Commit a6c03ded28

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@ -308,17 +308,11 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
double d7 = d3 - this.player.locZ;
double d8 = d4 * d4 + d6 * d6 + d7 * d7;
// CraftBukkit start - make the movement speed check behave properly under tick degradation.
int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
// Added this.m condition to solve this check being triggered by teleports
if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks) && this.checkMovement) {
a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
if (d8 > 200.0D && this.checkMovement) { // CraftBukkit - Added this.checkMovement condition to solve this check being triggered by teleports
a.warning(this.player.name + " moved too quickly!");
this.disconnect("You moved too quickly :( (Hacking?)");
return;
}
this.lastTick = MinecraftServer.currentTick;
// CraftBukkit end
float f4 = 0.0625F;
boolean flag = worldserver.getEntities(this.player, this.player.boundingBox.clone().shrink((double) f4, (double) f4, (double) f4)).size() == 0;