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Fix lag from explosions processing dead entities

Dieser Commit ist enthalten in:
Iceee 2015-06-01 22:56:10 -07:00 committet von Byteflux
Ursprung 3cf6c48811
Commit a34f61611b

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@ -0,0 +1,29 @@
From 68d1459d3bcdf6511939362dc87a94af899af2ea Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Mon, 1 Jun 2015 22:54:18 -0700
Subject: [PATCH] Fix lag from explosions processing dead entities
diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
index 3720006..fdf886a 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
@@ -103,7 +103,14 @@ public class Explosion {
int i1 = MathHelper.floor(this.posY + (double) f3 + 1.0D);
int j1 = MathHelper.floor(this.posZ - (double) f3 - 1.0D);
int k1 = MathHelper.floor(this.posZ + (double) f3 + 1.0D);
- List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
+ // PaperSpigot start - Fix lag from explosions processing dead entities
+ List list = this.world.a(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), new com.google.common.base.Predicate<Entity>() {
+ @Override
+ public boolean apply(Entity entity) {
+ return IEntitySelector.d.apply(entity) && !entity.dead;
+ }
+ });
+ // PaperSpigot end
Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);
for (int l1 = 0; l1 < list.size(); ++l1) {
--
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