Stop sending multiple time packets to each client
Dieser Commit ist enthalten in:
Ursprung
e08535d688
Commit
a2957c7b8f
@ -436,20 +436,27 @@ public class MinecraftServer implements Runnable, ICommandListener {
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Vec3D.a();
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Vec3D.a();
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++this.ticks;
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++this.ticks;
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((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks); // CraftBukkit
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// CraftBukkit start - only send timeupdates to the people in that world
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for (j = 0; j < this.worlds.size(); ++j) { // CraftBukkit
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((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks);
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// if (j == 0 || this.propertyManager.getBoolean("allow-nether", true)) { // CraftBukkit
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WorldServer worldserver = this.worlds.get(j); // CraftBukkit
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// Send timeupdates to everyone, it will get the right time from the world the player is in.
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if (this.ticks % 20 == 0) {
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for (int i = 0; i < this.serverConfigurationManager.players.size(); ++i) {
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EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
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entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // Add support for per player time
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}
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}
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for (j = 0; j < this.worlds.size(); ++j) {
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// if (j == 0 || this.propertyManager.getBoolean("allow-nether", true)) {
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WorldServer worldserver = this.worlds.get(j);
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/* Drop global timeupdates
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if (this.ticks % 20 == 0) {
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if (this.ticks % 20 == 0) {
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// CraftBukkit start - only send timeupdates to the people in that world
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this.serverConfigurationManager.a(new Packet4UpdateTime(worldserver.getTime()), worldserver.worldProvider.dimension);
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for (int i = 0; i < this.serverConfigurationManager.players.size(); ++i) {
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EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
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entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // Add support for per player time
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}
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// CraftBukkit end
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}
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}
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// CraftBukkit end */
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worldserver.doTick();
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worldserver.doTick();
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