Picking up arrows now also fires PlayerPickupItem
Dieser Commit ist enthalten in:
Ursprung
f0402d9d6c
Commit
9e5dba8306
@ -9,6 +9,7 @@ import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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// CraftBukkit end
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public class EntityArrow extends Entity {
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@ -290,6 +291,20 @@ public class EntityArrow extends Entity {
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public void b(EntityHuman entityhuman) {
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if (!this.world.isStatic) {
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// CraftBukkit start
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ItemStack itemstack = new ItemStack(Item.ARROW, 1);
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if (this.i && this.a && this.b <= 0 && entityhuman.inventory.canPickup(itemstack) > 0) {
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net.minecraft.server.EntityItem item = new net.minecraft.server.EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
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PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), item));
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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}
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// CraftBukkt end
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if (this.i && this.a && this.b <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
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this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
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entityhuman.receive(this, 1);
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