diff --git a/Spigot-Server-Patches/0161-Delay-Chunk-Unloads-based-on-Player-Movement.patch b/Spigot-Server-Patches/0161-Delay-Chunk-Unloads-based-on-Player-Movement.patch index 0b95beb90d..3bd300eaae 100644 --- a/Spigot-Server-Patches/0161-Delay-Chunk-Unloads-based-on-Player-Movement.patch +++ b/Spigot-Server-Patches/0161-Delay-Chunk-Unloads-based-on-Player-Movement.patch @@ -1,4 +1,4 @@ -From 4386477ab987b1a8eb91d3efcac70e53ca77833f Mon Sep 17 00:00:00 2001 +From 54b4193c57fd00f93d585132e60ae22d9f0310de Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 18 Jun 2016 23:22:12 -0400 Subject: [PATCH] Delay Chunk Unloads based on Player Movement @@ -17,7 +17,7 @@ This allows servers with smaller worlds who do less long distance exploring to s wasting cpu cycles on saving/unloading/reloading chunks repeatedly. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java -index 0d2af96..bc41b7e 100644 +index 0d2af96..327a784 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -364,6 +364,15 @@ public class PaperWorldConfig { @@ -26,7 +26,7 @@ index 0d2af96..bc41b7e 100644 + public long delayChunkUnloadsBy; + private void delayChunkUnloadsBy() { -+ delayChunkUnloadsBy = PaperConfig.getSeconds(getString("delay-chunk-unloads-by", "30s")); ++ delayChunkUnloadsBy = PaperConfig.getSeconds(getString("delay-chunk-unloads-by", "0s")); + if (delayChunkUnloadsBy > 0) { + log("Delaying chunk unloads by " + delayChunkUnloadsBy + " seconds"); + delayChunkUnloadsBy *= 1000;