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Fix for doors breaking themselves in certain situations

Dieser Commit ist enthalten in:
Dinnerbone 2011-09-16 13:57:05 +01:00
Ursprung 88e57fbf2d
Commit 94d1338feb

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@ -99,7 +99,7 @@ public class ItemDoor extends Item {
world.setTypeIdAndData(i, j, k, block.id, l); world.setTypeIdAndData(i, j, k, block.id, l);
world.suppressPhysics = false; world.suppressPhysics = false;
world.applyPhysics(i, j, k, Block.REDSTONE_WIRE.id); world.applyPhysics(i, j, k, block.id);
if (entityhuman != null) { if (entityhuman != null) {
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block); BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);