Fix for doors breaking themselves in certain situations
Dieser Commit ist enthalten in:
Ursprung
88e57fbf2d
Commit
94d1338feb
@ -99,7 +99,7 @@ public class ItemDoor extends Item {
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world.setTypeIdAndData(i, j, k, block.id, l);
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world.setTypeIdAndData(i, j, k, block.id, l);
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world.suppressPhysics = false;
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world.suppressPhysics = false;
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world.applyPhysics(i, j, k, Block.REDSTONE_WIRE.id);
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world.applyPhysics(i, j, k, block.id);
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if (entityhuman != null) {
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if (entityhuman != null) {
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
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