Update to PlayerMoveEvent. The From field is set the value of the previous To Field, and, Pitch or Yaw changes of more then 10 degrees will trigger the event
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Ursprung
fdcf1c3c3a
Commit
9464602720
@ -52,9 +52,11 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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private final CraftServer server;
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// Get position of last block hit for BlockDamageLevel.STOPPED
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private double lastPosX = Double.MIN_VALUE;
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private double lastPosY = Double.MIN_VALUE;
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private double lastPosZ = Double.MIN_VALUE;
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private double lastPosX = Double.MAX_VALUE;
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private double lastPosY = Double.MAX_VALUE;
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private double lastPosZ = Double.MAX_VALUE;
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private float lastPitch = Float.MAX_VALUE;
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private float lastYaw = Float.MAX_VALUE;
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// Store the last block right clicked and what type it was
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private CraftBlock lastRightClicked;
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@ -110,12 +112,14 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// CraftBukkit start
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Player player = getPlayer();
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Location from = new Location(player.getWorld(), i, j, k, this.e.yaw, this.e.pitch);
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Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch);
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Location to = player.getLocation();
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// Prevent 40 event-calls for less than a single pixel of movement >.>
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double delta = Math.pow( this.lastPosX - this.i, 2) + Math.pow( this.lastPosY - this.j, 2) + Math.pow( this.lastPosZ - this.k, 2);
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if (delta > 1f/256) {
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float deltaAngle = Math.abs(this.lastYaw - this.e.yaw) + Math.abs(this.lastPitch - this.e.pitch);
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if (delta > 1f/256 || deltaAngle > 10f) {
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PlayerMoveEvent event = new PlayerMoveEvent(Type.PLAYER_MOVE, player, from, to);
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server.getPluginManager().callEvent(event);
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@ -131,6 +135,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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this.lastPosX = this.e.locX;
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this.lastPosY = this.e.locY;
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this.lastPosZ = this.e.locZ;
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this.lastYaw = this.e.yaw;
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this.lastPitch = this.e.pitch;
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}
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// CraftBukkit end
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