Fire EntityDamageEvent for armor stands
Somewhat of a lazy way of doing it but it will do for now
Dieser Commit ist enthalten in:
Ursprung
f498585ecc
Commit
939f76458e
14
nms-patches/EntityArmorStand.patch
Normale Datei
14
nms-patches/EntityArmorStand.patch
Normale Datei
@ -0,0 +1,14 @@
|
||||
--- ../work/decompile-8eb82bde//net/minecraft/server/EntityArmorStand.java 2014-11-29 16:03:15.597435308 +0000
|
||||
+++ src/main/java/net/minecraft/server/EntityArmorStand.java 2014-11-29 16:02:17.625436595 +0000
|
||||
@@ -343,6 +343,11 @@
|
||||
}
|
||||
|
||||
public boolean damageEntity(DamageSource damagesource, float f) {
|
||||
+ // CraftBukkit start
|
||||
+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
|
||||
+ return false;
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
if (!this.world.isStatic && !this.h) {
|
||||
if (DamageSource.OUT_OF_WORLD.equals(damagesource)) {
|
||||
this.die();
|
In neuem Issue referenzieren
Einen Benutzer sperren