Fire EntityDamageEvent for armor stands
Somewhat of a lazy way of doing it but it will do for now
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f498585ecc
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14
nms-patches/EntityArmorStand.patch
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14
nms-patches/EntityArmorStand.patch
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--- ../work/decompile-8eb82bde//net/minecraft/server/EntityArmorStand.java 2014-11-29 16:03:15.597435308 +0000
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+++ src/main/java/net/minecraft/server/EntityArmorStand.java 2014-11-29 16:02:17.625436595 +0000
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@@ -343,6 +343,11 @@
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}
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public boolean damageEntity(DamageSource damagesource, float f) {
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+ // CraftBukkit start
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
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+ return false;
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+ }
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+ // CraftBukkit end
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if (!this.world.isStatic && !this.h) {
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if (DamageSource.OUT_OF_WORLD.equals(damagesource)) {
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this.die();
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