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Water mobs should only spawn in the water

Closes GH-199
Dieser Commit ist enthalten in:
Zach Brown 2016-04-14 17:49:11 -05:00
Ursprung da7320fc42
Commit 8ccd31ed38
2 geänderte Dateien mit 31 neuen und 0 gelöschten Zeilen

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@ -0,0 +1,30 @@
From d4985b594d55ee94ef5b68677eda3496d6cd8149 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 14 Apr 2016 17:48:56 -0500
Subject: [PATCH] Water mobs should only spawn in the water
diff --git a/src/main/java/net/minecraft/server/EntityWaterAnimal.java b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
index f4764da..2aa0391 100644
--- a/src/main/java/net/minecraft/server/EntityWaterAnimal.java
+++ b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
@@ -11,7 +11,15 @@ public abstract class EntityWaterAnimal extends EntityInsentient implements IAni
}
public boolean cF() {
- return true;
+ // Paper start - Don't let water mobs spawn in non-water blocks
+ // Based around EntityAnimal's implementation
+ int i = MathHelper.floor(this.locX);
+ int j = MathHelper.floor(this.getBoundingBox().b); // minY of bounding box
+ int k = MathHelper.floor(this.locZ);
+ Block below = this.world.getType(new BlockPosition(i, j, k).down()).getBlock();
+
+ return below == Blocks.WATER || below == Blocks.FLOWING_WATER;
+ // Paper end
}
public boolean canSpawn() {
--
2.8.0

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@ -51,6 +51,7 @@ import DataBits
import DataConverterMaterialId import DataConverterMaterialId
import EULA import EULA
import EntitySquid import EntitySquid
import EntityWaterAnimal
import FileIOThread import FileIOThread
import ItemBlock import ItemBlock
import PacketPlayInResourcePackStatus import PacketPlayInResourcePackStatus