Fixed bow drawback not affecting arrow damage.
Dieser Commit ist enthalten in:
Ursprung
456ce51711
Commit
88e57fbf2d
@ -188,7 +188,7 @@ public class EntityArrow extends Entity {
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Projectile projectile = (Projectile) this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 4);
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, l);
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server.getPluginManager().callEvent(event);
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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@ -199,7 +199,7 @@ public class EntityArrow extends Entity {
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stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), 4);
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stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), l);
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}
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if (stick) {
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// CraftBukkit end
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