Make force actually force a load
While this posed no issues in testing, this is the only behavioral difference which might explain some increased reports in missing chunks on the client
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44e66f7e53
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88a347c753
@ -1,4 +1,4 @@
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From 353e49433fc2512d8f1296ca1775822f9e0bc372 Mon Sep 17 00:00:00 2001
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From d944e2981ec03a42be2deba04f02354a46df5331 Mon Sep 17 00:00:00 2001
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From: stonar96 <minecraft.stonar96@gmail.com>
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Date: Mon, 20 Aug 2018 03:03:58 +0200
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Subject: [PATCH] Anti-Xray
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@ -107,10 +107,10 @@ index 0000000000..1ba8477bf9
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/antixray/ChunkPacketBlockControllerAntiXray.java b/src/main/java/com/destroystokyo/paper/antixray/ChunkPacketBlockControllerAntiXray.java
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new file mode 100644
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index 0000000000..904544b3c3
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index 0000000000..e3da35b6ba
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/antixray/ChunkPacketBlockControllerAntiXray.java
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@@ -0,0 +1,678 @@
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@@ -0,0 +1,684 @@
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+package com.destroystokyo.paper.antixray;
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+
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+import java.util.HashSet;
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@ -267,12 +267,18 @@ index 0000000000..904544b3c3
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+ @Override
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+ public boolean onChunkPacketCreate(Chunk chunk, int chunkSectionSelector, boolean force) {
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+ //Load nearby chunks if necessary
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+ if (chunkEdgeMode == ChunkEdgeMode.WAIT && !force) {
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+ if (force) {
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+ // if forced, load NOW;
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+ chunk.world.getChunkAt(chunk.locX - 1, chunk.locZ);
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+ chunk.world.getChunkAt(chunk.locX + 1, chunk.locZ);
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+ chunk.world.getChunkAt(chunk.locX, chunk.locZ - 1);
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+ chunk.world.getChunkAt(chunk.locX, chunk.locZ + 1);
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+ } else if (chunkEdgeMode == ChunkEdgeMode.WAIT && !force) {
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+ if (chunk.world.getChunkIfLoaded(chunk.locX - 1, chunk.locZ) == null || chunk.world.getChunkIfLoaded(chunk.locX + 1, chunk.locZ) == null || chunk.world.getChunkIfLoaded(chunk.locX, chunk.locZ - 1) == null || chunk.world.getChunkIfLoaded(chunk.locX, chunk.locZ + 1) == null) {
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+ //Don't create the chunk packet now, wait until nearby chunks are loaded and create it later
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+ return false;
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+ }
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+ } else if (chunkEdgeMode == ChunkEdgeMode.LOAD || chunkEdgeMode == ChunkEdgeMode.WAIT) {
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+ } else if (chunkEdgeMode == ChunkEdgeMode.LOAD) {
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+ boolean missingChunk = false;
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+ //noinspection ConstantConditions
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+ missingChunk |= ((WorldServer)chunk.world).getChunkProvider().getChunkAt(chunk.locX - 1, chunk.locZ, true, true, c -> {}) == null;
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