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Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds.

Dieser Commit ist enthalten in:
sk89q 2011-06-09 22:57:32 -07:00
Ursprung baf9a9f501
Commit 846bd468d4

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@ -11,7 +11,7 @@ import java.util.Random;
import net.minecraft.server.*;
import org.bukkit.entity.Arrow;
import org.bukkit.Sound;
import org.bukkit.Effect;
import org.bukkit.event.weather.WeatherChangeEvent;
import org.bukkit.event.weather.ThunderChangeEvent;
import org.bukkit.event.world.SpawnChangeEvent;
@ -648,16 +648,16 @@ public class CraftWorld implements World {
world.pvpMode = pvp;
}
public void playSound(Player player, Sound sound, int data) {
playSound(player.getLocation(), sound, data, 0);
public void playEffect(Player player, Effect sound, int data) {
playEffect(player.getLocation(), sound, data, 0);
}
public void playSound(Location location, Sound sound, int data) {
playSound(location, sound, data, 64);
public void playEffect(Location location, Effect sound, int data) {
playEffect(location, sound, data, 64);
}
public void playSound(Location location, Sound sound, int data, int radius) {
int packetData = sound.getSoundIdentifier();
public void playEffect(Location location, Effect sound, int data, int radius) {
int packetData = sound.getId();
Packet61 packet = new Packet61(packetData, location.getBlockX(), location.getBlockY(), location.getBlockZ(), data);
int distance;
for (Player player : getPlayers()) {