Fix some wrong event creations after previous change
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8dc7b55749
Commit
84054ec680
@ -21,9 +21,8 @@ import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.LoggerOutputStream;
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import org.bukkit.craftbukkit.command.ColouredConsoleSender;
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import org.bukkit.craftbukkit.scheduler.CraftScheduler;
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import org.bukkit.event.Event;
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import org.bukkit.event.world.WorldEvent;
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// CraftBukkit end
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import org.bukkit.event.world.WorldSaveEvent;
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public class MinecraftServer implements Runnable, ICommandListener {
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@ -211,7 +210,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
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world.a(true, (IProgressUpdate) null);
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world.r();
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WorldEvent event = new WorldEvent( Event.Type.WORLD_SAVE, world.getWorld() );
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WorldSaveEvent event = new WorldSaveEvent( world.getWorld() );
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server.getPluginManager().callEvent( event );
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}
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@ -2,6 +2,8 @@ package org.bukkit.craftbukkit;
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import org.bukkit.command.*;
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import org.bukkit.entity.Player;
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import org.bukkit.event.world.WorldLoadEvent;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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@ -30,8 +32,6 @@ import org.bukkit.plugin.SimplePluginManager;
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import org.bukkit.plugin.java.JavaPluginLoader;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.craftbukkit.scheduler.CraftScheduler;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.world.WorldEvent;
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public final class CraftServer implements Server {
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private final String serverName = "Craftbukkit";
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@ -334,7 +334,7 @@ public final class CraftServer implements Server {
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protected void addWorld(World world) {
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worlds.put(world.getName().toLowerCase(), world);
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pluginManager.callEvent(new WorldEvent(Type.WORLD_LOAD, world));
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pluginManager.callEvent(new WorldLoadEvent(world));
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}
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public Logger getLogger() {
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