Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.
Dieser Commit ist enthalten in:
Ursprung
e2e4d7f4ca
Commit
7d4ec8b183
@ -5,7 +5,7 @@ import java.util.List;
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// CraftBukkit start
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// CraftBukkit start
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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@ -179,15 +179,15 @@ public class EntityArrow extends Entity {
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Projectile projectile = (Projectile) this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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// TODO deal with arrows being fired from a non-entity
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 4);
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 4);
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server.getPluginManager().callEvent(event);
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server.getPluginManager().callEvent(event);
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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stick = !event.getBounce();
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stick = !projectile.doesBounce();
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} else {
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} else {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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// this function returns if the arrow should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
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}
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}
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} else {
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
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stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
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@ -6,7 +6,7 @@ import java.util.List;
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import org.bukkit.entity.CreatureType;
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import org.bukkit.entity.CreatureType;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.player.PlayerEggThrowEvent;
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import org.bukkit.event.player.PlayerEggThrowEvent;
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@ -161,14 +161,14 @@ public class EntityEgg extends Entity {
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Projectile projectile = (Projectile) this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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// TODO @see EntityArrow#162
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
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this.world.getServer().getPluginManager().callEvent(event);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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stick = !event.getBounce();
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stick = !projectile.doesBounce();
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} else {
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} else {
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// this function returns if the egg should stick in or not, i.e. !bounce
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// this function returns if the egg should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.thrower, event.getDamage());
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stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
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}
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}
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} else {
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} else {
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stick = movingobjectposition.entity.damageEntity(this.thrower, 0);
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stick = movingobjectposition.entity.damageEntity(this.thrower, 0);
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@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.entity.CraftEntity;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Explosive;
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import org.bukkit.entity.Explosive;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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@ -141,16 +141,16 @@ public class EntityFireball extends Entity {
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Projectile projectile = (Projectile) this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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// TODO @see EntityArrow#162
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
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this.world.getServer().getPluginManager().callEvent(event);
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this.world.getServer().getPluginManager().callEvent(event);
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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stick = !event.getBounce();
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stick = !projectile.doesBounce();
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} else {
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} else {
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// this function returns if the fireball should stick in or not, i.e. !bounce
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// this function returns if the fireball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
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}
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}
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} else {
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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@ -4,7 +4,7 @@ import java.util.List;
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// CraftBukkit start
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// CraftBukkit start
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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// CraftBukkit end
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// CraftBukkit end
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@ -197,14 +197,14 @@ public class EntityFish extends Entity {
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Projectile projectile = (Projectile) this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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// TODO @see EntityArrow#162
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
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this.world.getServer().getPluginManager().callEvent(event);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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stick = !event.getBounce();
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stick = !projectile.doesBounce();
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} else {
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} else {
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// this function returns if the fish should stick in or not, i.e. !bounce
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// this function returns if the fish should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.owner, event.getDamage());
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stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
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}
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}
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} else {
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} else {
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stick = movingobjectposition.entity.damageEntity(this.owner, 0);
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stick = movingobjectposition.entity.damageEntity(this.owner, 0);
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@ -7,6 +7,7 @@ import java.util.List;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.craftbukkit.TrigMath;
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import org.bukkit.craftbukkit.TrigMath;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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@ -416,17 +417,21 @@ public abstract class EntityHuman extends EntityLiving {
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if (object instanceof EntityLiving) {
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if (object instanceof EntityLiving) {
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// CraftBukkit start - this is here instead of EntityMonster because EntityLiving(s) that aren't monsters
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// CraftBukkit start - this is here instead of EntityMonster because EntityLiving(s) that aren't monsters
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// also damage the player in this way. For example, EntitySlime.
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// also damage the player in this way. For example, EntitySlime.
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org.bukkit.entity.Entity damager = ((Entity) object).getBukkitEntity();
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org.bukkit.entity.Entity damagee = this.getBukkitEntity();
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, i);
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// We handle projectiles in their individual classes!
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this.world.getServer().getPluginManager().callEvent(event);
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if (!(entity.getBukkitEntity() instanceof Projectile)) {
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org.bukkit.entity.Entity damager = ((Entity) object).getBukkitEntity();
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org.bukkit.entity.Entity damagee = this.getBukkitEntity();
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if (event.isCancelled() || event.getDamage() == 0) {
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, i);
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return false;
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled() || event.getDamage() == 0) {
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return false;
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}
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i = event.getDamage();
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}
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}
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i = event.getDamage();
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// CraftBukkit end
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// CraftBukkit end
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this.a((EntityLiving) object, false);
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this.a((EntityLiving) object, false);
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@ -5,7 +5,7 @@ import java.util.List;
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// CraftBukkit start
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// CraftBukkit start
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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// CraftBukkit end
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// CraftBukkit end
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@ -159,15 +159,15 @@ public class EntitySnowball extends Entity {
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Projectile projectile = (Projectile) this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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// TODO @see EntityArrow#162
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
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this.world.getServer().getPluginManager().callEvent(event);
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this.world.getServer().getPluginManager().callEvent(event);
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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stick = !event.getBounce();
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stick = !projectile.doesBounce();
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} else {
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} else {
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// this function returns if the snowball should stick in or not, i.e. !bounce
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// this function returns if the snowball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
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}
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}
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} else {
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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23
src/main/java/org/bukkit/craftbukkit/entity/AbstractProjectile.java
Normale Datei
23
src/main/java/org/bukkit/craftbukkit/entity/AbstractProjectile.java
Normale Datei
@ -0,0 +1,23 @@
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package org.bukkit.craftbukkit.entity;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Projectile;
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public abstract class AbstractProjectile extends CraftEntity implements Projectile {
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private boolean doesBounce;
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public AbstractProjectile(CraftServer server, net.minecraft.server.Entity entity) {
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super(server, entity);
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doesBounce = false;
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}
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public boolean doesBounce() {
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return doesBounce;
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}
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public void setBounce(boolean doesBounce) {
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this.doesBounce = doesBounce;
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}
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}
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@ -7,7 +7,8 @@ import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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public class CraftArrow extends CraftEntity implements Arrow {
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public class CraftArrow extends AbstractProjectile implements Arrow {
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public CraftArrow(CraftServer server, EntityArrow entity) {
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public CraftArrow(CraftServer server, EntityArrow entity) {
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super(server, entity);
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super(server, entity);
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}
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}
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@ -7,7 +7,8 @@ import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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public class CraftEgg extends CraftEntity implements Egg {
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public class CraftEgg extends AbstractProjectile implements Egg {
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public CraftEgg(CraftServer server, EntityEgg entity) {
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public CraftEgg(CraftServer server, EntityEgg entity) {
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super(server, entity);
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super(server, entity);
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}
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}
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@ -8,7 +8,7 @@ import org.bukkit.entity.Fireball;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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public class CraftFireball extends CraftEntity implements Fireball {
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public class CraftFireball extends AbstractProjectile implements Fireball {
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public CraftFireball(CraftServer server, EntityFireball entity) {
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public CraftFireball(CraftServer server, EntityFireball entity) {
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super(server, entity);
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super(server, entity);
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}
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}
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@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Fish;
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import org.bukkit.entity.Fish;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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public class CraftFish extends CraftEntity implements Fish {
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public class CraftFish extends AbstractProjectile implements Fish {
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public CraftFish(CraftServer server, EntityFish entity) {
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public CraftFish(CraftServer server, EntityFish entity) {
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super(server, entity);
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super(server, entity);
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}
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}
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@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Snowball;
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import org.bukkit.entity.Snowball;
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public class CraftSnowball extends CraftEntity implements Snowball {
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public class CraftSnowball extends AbstractProjectile implements Snowball {
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public CraftSnowball(CraftServer server, EntitySnowball entity) {
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public CraftSnowball(CraftServer server, EntitySnowball entity) {
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super(server, entity);
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super(server, entity);
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}
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}
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In neuem Issue referenzieren
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