Update from upstream SpigotMC
Skip online mode UUID lookups when in offline mode and not using Bungee. SpigotMC/Spigot@25b673fd7e
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Commit
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@ -0,0 +1,36 @@
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From db76316cbb4f5749d66b616f879d7707983a5b0c Mon Sep 17 00:00:00 2001
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From: Maxim Van de Wynckel <maxim_vdw@hotmail.com>
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Date: Wed, 30 Jul 2014 01:19:51 +0200
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Subject: [PATCH] Only fetch an online UUID in online mode
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The previous code would get an online UUID even in offline mode that
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breaks plugins if the player joins.
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Example:
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You want to store data for player "Test" who never joined. An online UUID is created and you save it using that UUID.
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The player Test joins with an offline UUID but that will not match the online UUID of the saved data.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 79d4d99..2c3a140 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1396,8 +1396,14 @@ public final class CraftServer implements Server {
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OfflinePlayer result = getPlayerExact(name);
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if (result == null) {
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- // This is potentially blocking :(
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- GameProfile profile = MinecraftServer.getServer().getUserCache().getProfile(name);
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+ // Spigot Start
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+ GameProfile profile = null;
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+ // Only fetch an online UUID in online mode
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+ if ( MinecraftServer.getServer().getOnlineMode() || org.spigotmc.SpigotConfig.bungee )
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+ {
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+ profile = MinecraftServer.getServer().getUserCache().getProfile( name );
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+ }
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+ // Spigot end
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if (profile == null) {
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// Make an OfflinePlayer using an offline mode UUID since the name has no profile
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result = getOfflinePlayer(new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
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--
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1.9.1
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