Made fauxSleeping persist on death and cross-world teleport.
Dieser Commit ist enthalten in:
Ursprung
8de85b8afb
Commit
7baf5fa484
@ -184,7 +184,8 @@ public class ServerConfigurationManager {
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entityplayer1.a = entityplayer.a;
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entityplayer1.a = entityplayer.a;
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entityplayer1.displayName = entityplayer.displayName; // CraftBukkit
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entityplayer1.displayName = entityplayer.displayName; // CraftBukkit
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entityplayer1.compassTarget = entityplayer.compassTarget; // CraftBukkit
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entityplayer1.compassTarget = entityplayer.compassTarget; // CraftBukkit
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entityplayer1.fauxSleeping = entityplayer.fauxSleeping; // CraftBukkit
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if (chunkcoordinates != null) {
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if (chunkcoordinates != null) {
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ChunkCoordinates chunkcoordinates1 = EntityHuman.a(entityplayer.world, chunkcoordinates);
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ChunkCoordinates chunkcoordinates1 = EntityHuman.a(entityplayer.world, chunkcoordinates);
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@ -166,6 +166,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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newEntity.locZ = location.getZ();
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newEntity.locZ = location.getZ();
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newEntity.displayName = entity.displayName;
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newEntity.displayName = entity.displayName;
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newEntity.compassTarget = entity.compassTarget;
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newEntity.compassTarget = entity.compassTarget;
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newEntity.fauxSleeping = entity.fauxSleeping;
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newWorld.u.c((int) location.getBlockX() >> 4, (int) location.getBlockZ() >> 4);
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newWorld.u.c((int) location.getBlockX() >> 4, (int) location.getBlockZ() >> 4);
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teleportSuccess = newEntity.a.teleport(location);
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teleportSuccess = newEntity.a.teleport(location);
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