Fixed NPEs in infinite item loss fix
Dieser Commit ist enthalten in:
Ursprung
cb7b82d452
Commit
7ac53dfc8b
@ -858,6 +858,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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WorldServer worldserver = this.minecraftServer.a(this.player.dimension);
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WorldServer worldserver = this.minecraftServer.a(this.player.dimension);
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Entity entity = worldserver.getEntity(packet7useentity.target);
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Entity entity = worldserver.getEntity(packet7useentity.target);
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ItemStack itemInHand = this.player.inventory.getItemInHand();
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if (entity != null && this.player.e(entity) && this.player.g(entity) < 36.0D) {
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if (entity != null && this.player.e(entity) && this.player.g(entity) < 36.0D) {
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if (packet7useentity.c == 0) {
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if (packet7useentity.c == 0) {
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@ -870,14 +871,14 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// CraftBukkit end
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// CraftBukkit end
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this.player.c(entity);
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this.player.c(entity);
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// CraftBukkit start - update the client if the item is an infinite one
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// CraftBukkit start - update the client if the item is an infinite one
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if (this.player.inventory.getItemInHand().count <= -1) {
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if (itemInHand != null && itemInHand.count <= -1) {
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this.player.a(this.player.activeContainer);
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this.player.a(this.player.activeContainer);
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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} else if (packet7useentity.c == 1) {
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} else if (packet7useentity.c == 1) {
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this.player.d(entity);
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this.player.d(entity);
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// CraftBukkit start - update the client if the item is an infinite one
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// CraftBukkit start - update the client if the item is an infinite one
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if (this.player.inventory.getItemInHand().count <= -1) {
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if (itemInHand != null && itemInHand.count <= -1) {
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this.player.a(this.player.activeContainer);
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this.player.a(this.player.activeContainer);
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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