[Bleeding] Undo changes to the tree WorldGenerators.
- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data. - Moved StructureGrowDelegate into a separate class
Dieser Commit ist enthalten in:
Ursprung
796d4a8a74
Commit
7a49e29b55
@ -1,12 +1,12 @@
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package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.BlockChangeDelegate;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.TreeType;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.util.StructureGrowDelegate;
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import org.bukkit.entity.Player;
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import org.bukkit.event.world.StructureGrowEvent;
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// CraftBukkit end
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@ -45,34 +45,44 @@ public class BlockSapling extends BlockFlower {
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int l = world.getData(i, j, k) & 3;
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world.setRawTypeId(i, j, k, 0);
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// CraftBukkit start - fixes client updates on recently grown trees
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// CraftBukkit start - records tree generation and calls StructureGrowEvent
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StructureGrowDelegate delegate = new StructureGrowDelegate(world);
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TreeType treeType;
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boolean grownTree;
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BlockChangeWithNotify delegate = new BlockChangeWithNotify(world);
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StructureGrowEvent event = null;
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Location location = new Location(world.getWorld(), i, j, k);
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// All of these are 'false' because we need the 'raw' calls so the block-delegate works
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if (l == 1) {
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event = new StructureGrowEvent(location, TreeType.REDWOOD, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.REDWOOD;
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grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k);
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} else if (l == 2) {
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event = new StructureGrowEvent(location, TreeType.BIRCH, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.BIRCH;
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grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k);
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} else {
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if (random.nextInt(10) == 0) {
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event = new StructureGrowEvent(location, TreeType.BIG_TREE, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.BIG_TREE;
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grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k);
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} else {
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event = new StructureGrowEvent(location, TreeType.TREE, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.TREE;
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grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k);
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}
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}
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if (event == null) {
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return;
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if (grownTree) {
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Location location = new Location(world.getWorld(), i, j, k);
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StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks());
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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grownTree = false;
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} else {
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for (BlockState state : event.getBlocks()) {
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state.update(true);
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}
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if (event.isFromBonemeal() && itemstack != null) {
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--itemstack.count;
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}
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}
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}
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if (event.isFromBonemeal() && itemstack != null) {
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--itemstack.count;
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}
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if (!grownTree || event.isCancelled()) {
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if (!grownTree) {
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// CraftBukkit end
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world.setRawTypeIdAndData(i, j, k, this.id, l);
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}
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@ -81,31 +91,4 @@ public class BlockSapling extends BlockFlower {
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protected int getDropData(int i) {
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return i & 3;
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}
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// CraftBukkit start
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private class BlockChangeWithNotify implements BlockChangeDelegate {
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World world;
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BlockChangeWithNotify(World world) {
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this.world = world;
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}
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public boolean setRawTypeId(int x, int y, int z, int type) {
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return this.world.setTypeId(x, y, z, type);
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}
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public boolean setRawTypeIdAndData(int x, int y, int z, int type, int data) {
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return this.world.setTypeIdAndData(x, y, z, type, data);
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}
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public int getTypeId(int x, int y, int z) {
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return this.world.getTypeId(x, y, z);
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}
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public int getHeight() {
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return world.height;
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}
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}
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// CraftBukkit end
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}
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@ -2,23 +2,13 @@ package net.minecraft.server;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.BlockChangeDelegate;
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.event.world.StructureGrowEvent;
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// CraftBukkit end
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import org.bukkit.BlockChangeDelegate; // CraftBukkit
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public class WorldGenBigTree extends WorldGenerator {
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static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1};
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Random b = new Random();
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// CraftBukkit start
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BlockChangeDelegate world;
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StructureGrowEvent event;
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CraftWorld bukkitWorld;
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// CraftBukkit end
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BlockChangeDelegate world; // CraftBukkit
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int[] d = new int[] { 0, 0, 0};
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int e = 0;
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int f;
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@ -131,15 +121,7 @@ public class WorldGenBigTree extends WorldGenerator {
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if (l1 != 0 && l1 != 18) {
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++k1;
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} else {
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// CraftBukkit start
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if (event == null) {
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this.setTypeAndData(this.world, aint1[0], aint1[1], aint1[2], l, 0);
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} else {
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BlockState state = bukkitWorld.getBlockAt(aint1[0], aint1[1], aint1[2]).getState();
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state.setTypeId(l);
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event.getBlocks().add(state);
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}
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// CraftBukkit end
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this.setTypeAndData(this.world, aint1[0], aint1[1], aint1[2], l, 0);
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++k1;
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}
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}
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@ -215,15 +197,7 @@ public class WorldGenBigTree extends WorldGenerator {
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aint3[b1] = MathHelper.floor((double) (aint[b1] + j) + 0.5D);
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aint3[b2] = MathHelper.floor((double) aint[b2] + (double) j * d0 + 0.5D);
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aint3[b3] = MathHelper.floor((double) aint[b3] + (double) j * d1 + 0.5D);
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// CraftBukkit start
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if (event == null) {
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this.setTypeAndData(this.world, aint3[0], aint3[1], aint3[2], i, 0);
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} else {
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BlockState state = bukkitWorld.getBlockAt(aint3[0], aint3[1], aint3[2]).getState();
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state.setTypeId(i);
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event.getBlocks().add(state);
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}
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// CraftBukkit end
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this.setTypeAndData(this.world, aint3[0], aint3[1], aint3[2], i, 0);
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}
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}
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}
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@ -368,12 +342,10 @@ public class WorldGenBigTree extends WorldGenerator {
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// BlockChangeDelegate and then we can implicitly cast World to
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// WorldServer (a safe cast, AFAIK) and no code will be broken. This
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// then allows plugins to catch manually-invoked generation events
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return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
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return this.generate((BlockChangeDelegate) world, random, i, j, k);
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}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
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this.event = event;
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this.bukkitWorld = bukkitWorld;
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
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// CraftBukkit end
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this.world = world;
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long l = random.nextLong();
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@ -393,17 +365,6 @@ public class WorldGenBigTree extends WorldGenerator {
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this.b();
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this.c();
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this.d();
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// CraftBukkit start
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if (event != null) {
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Bukkit.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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world.setRawTypeId(i, j, k, 0);
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for (BlockState state : event.getBlocks()) {
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state.update(true);
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}
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}
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}
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// CraftBukkit end
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return true;
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}
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}
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@ -2,14 +2,7 @@ package net.minecraft.server;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.BlockChangeDelegate;
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.event.world.StructureGrowEvent;
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import org.bukkit.material.MaterialData;
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// CraftBukkit end
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import org.bukkit.BlockChangeDelegate; // CraftBukkit
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public class WorldGenForest extends WorldGenerator {
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@ -23,10 +16,10 @@ public class WorldGenForest extends WorldGenerator {
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// BlockChangeDelegate and then we can implicitly cast World to
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// WorldServer (a safe cast, AFAIK) and no code will be broken. This
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// then allows plugins to catch manually-invoked generation events
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return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
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return this.generate((BlockChangeDelegate) world, random, i, j, k);
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}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
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// CraftBukkit end
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int l = random.nextInt(3) + 5;
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boolean flag = true;
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@ -67,15 +60,7 @@ public class WorldGenForest extends WorldGenerator {
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} else {
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i1 = world.getTypeId(i, j - 1, k);
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if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < world.getHeight() - l - 1) { // CraftBukkit
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// CraftBukkit start
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if (event == null) {
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world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
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} else {
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BlockState dirtState = bukkitWorld.getBlockAt(i, j - 1, k).getState();
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dirtState.setTypeId(Block.DIRT.id);
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event.getBlocks().add(dirtState);
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}
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// CraftBukkit end
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world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
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int i2;
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for (i2 = j - 3 + l; i2 <= j + l; ++i2) {
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@ -89,16 +74,7 @@ public class WorldGenForest extends WorldGenerator {
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int l2 = k2 - k;
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if ((Math.abs(j2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) && !Block.o[world.getTypeId(l1, i2, k2)]) {
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// CraftBukkit start
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if (event == null) {
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this.setTypeAndData(world, l1, i2, k2, Block.LEAVES.id, 2);
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} else {
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BlockState leavesState = bukkitWorld.getBlockAt(l1, i2, k2).getState();
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leavesState.setTypeId(Block.LEAVES.id);
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leavesState.setData(new MaterialData(Block.LEAVES.id, (byte) 2));
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event.getBlocks().add(leavesState);
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}
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// CraftBukkit end
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this.setTypeAndData(world, l1, i2, k2, Block.LEAVES.id, 2);
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}
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}
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}
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@ -107,28 +83,10 @@ public class WorldGenForest extends WorldGenerator {
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for (i2 = 0; i2 < l; ++i2) {
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j1 = world.getTypeId(i, j + i2, k);
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if (j1 == 0 || j1 == Block.LEAVES.id) {
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// CraftBukkit start
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if (event == null) {
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this.setTypeAndData(world, i, j + i2, k, Block.LOG.id, 2);
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} else {
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BlockState logState = bukkitWorld.getBlockAt(i, j + i2, k).getState();
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logState.setTypeId(Block.LOG.id);
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logState.setData(new MaterialData(Block.LOG.id, (byte) 2));
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event.getBlocks().add(logState);
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}
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// CraftBukkit end
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this.setTypeAndData(world, i, j + i2, k, Block.LOG.id, 2);
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}
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}
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// CraftBukkit start
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if (event != null) {
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Bukkit.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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for (BlockState state : event.getBlocks()) {
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state.update(true);
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}
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}
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}
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// CraftBukkit end
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return true;
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} else {
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return false;
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|
@ -2,14 +2,7 @@ package net.minecraft.server;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.BlockChangeDelegate;
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.event.world.StructureGrowEvent;
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import org.bukkit.material.MaterialData;
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// CraftBukkit end
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import org.bukkit.BlockChangeDelegate; // CraftBukkit
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public class WorldGenTaiga2 extends WorldGenerator {
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@ -23,10 +16,10 @@ public class WorldGenTaiga2 extends WorldGenerator {
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// BlockChangeDelegate and then we can implicitly cast World to
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// WorldServer (a safe cast, AFAIK) and no code will be broken. This
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// then allows plugins to catch manually-invoked generation events
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return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
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return this.generate((BlockChangeDelegate) world, random, i, j, k);
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}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
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// CraftBukkit end
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int l = random.nextInt(4) + 6;
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int i1 = 1 + random.nextInt(2);
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@ -68,15 +61,7 @@ public class WorldGenTaiga2 extends WorldGenerator {
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} else {
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l1 = world.getTypeId(i, j - 1, k);
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if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < world.getHeight() - l - 1) { // CraftBukkit
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// CraftBukkit start
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if (event == null) {
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world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
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} else {
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BlockState dirtState = bukkitWorld.getBlockAt(i, j - 1, k).getState();
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dirtState.setTypeId(Block.DIRT.id);
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event.getBlocks().add(dirtState);
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}
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// CraftBukkit end
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world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
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k2 = random.nextInt(2);
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i2 = 1;
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byte b0 = 0;
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@ -94,16 +79,7 @@ public class WorldGenTaiga2 extends WorldGenerator {
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int i4 = l3 - k;
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if ((Math.abs(k3) != k2 || Math.abs(i4) != k2 || k2 <= 0) && !Block.o[world.getTypeId(i3, j3, l3)]) {
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// CraftBukkit start
|
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if (event == null) {
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this.setTypeAndData(world, i3, j3, l3, Block.LEAVES.id, 1);
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} else {
|
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BlockState leavesState = bukkitWorld.getBlockAt(i3, j3, l3).getState();
|
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leavesState.setTypeId(Block.LEAVES.id);
|
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leavesState.setData(new MaterialData(Block.LEAVES.id, (byte) 1));
|
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event.getBlocks().add(leavesState);
|
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}
|
||||
// CraftBukkit end
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||||
this.setTypeAndData(world, i3, j3, l3, Block.LEAVES.id, 1);
|
||||
}
|
||||
}
|
||||
}
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||||
@ -125,28 +101,10 @@ public class WorldGenTaiga2 extends WorldGenerator {
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for (j3 = 0; j3 < l - j2; ++j3) {
|
||||
i3 = world.getTypeId(i, j + j3, k);
|
||||
if (i3 == 0 || i3 == Block.LEAVES.id) {
|
||||
// CraftBukkit start
|
||||
if (event == null) {
|
||||
this.setTypeAndData(world, i, j + j3, k, Block.LOG.id, 1);
|
||||
} else {
|
||||
BlockState logState = bukkitWorld.getBlockAt(i, j + j3, k).getState();
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logState.setTypeId(Block.LOG.id);
|
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logState.setData(new MaterialData(Block.LOG.id, (byte) 1));
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event.getBlocks().add(logState);
|
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}
|
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// CraftBukkit end
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this.setTypeAndData(world, i, j + j3, k, Block.LOG.id, 1);
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}
|
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}
|
||||
// CraftBukkit start
|
||||
if (event != null) {
|
||||
Bukkit.getPluginManager().callEvent(event);
|
||||
if (!event.isCancelled()) {
|
||||
for (BlockState state : event.getBlocks()) {
|
||||
state.update(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
|
@ -2,13 +2,7 @@ package net.minecraft.server;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
// CraftBukkit start
|
||||
import org.bukkit.BlockChangeDelegate;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.craftbukkit.CraftWorld;
|
||||
import org.bukkit.event.world.StructureGrowEvent;
|
||||
// CraftBukkit end
|
||||
import org.bukkit.BlockChangeDelegate; // CraftBukkit
|
||||
|
||||
public class WorldGenTrees extends WorldGenerator {
|
||||
|
||||
@ -22,10 +16,10 @@ public class WorldGenTrees extends WorldGenerator {
|
||||
// BlockChangeDelegate and then we can implicitly cast World to
|
||||
// WorldServer (a safe cast, AFAIK) and no code will be broken. This
|
||||
// then allows plugins to catch manually-invoked generation events
|
||||
return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
|
||||
return this.generate((BlockChangeDelegate) world, random, i, j, k);
|
||||
}
|
||||
|
||||
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
|
||||
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
|
||||
// CraftBukkit end
|
||||
int l = random.nextInt(3) + 4;
|
||||
boolean flag = true;
|
||||
@ -66,15 +60,7 @@ public class WorldGenTrees extends WorldGenerator {
|
||||
} else {
|
||||
i1 = world.getTypeId(i, j - 1, k);
|
||||
if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < world.getHeight() - l - 1) { // CraftBukkit
|
||||
// CraftBukkit start
|
||||
if (event == null) {
|
||||
world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
|
||||
} else {
|
||||
BlockState dirtState = bukkitWorld.getBlockAt(i, j - 1, k).getState();
|
||||
dirtState.setTypeId(Block.DIRT.id);
|
||||
event.getBlocks().add(dirtState);
|
||||
}
|
||||
// CraftBukkit end
|
||||
world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
|
||||
|
||||
int i2;
|
||||
|
||||
@ -89,15 +75,7 @@ public class WorldGenTrees extends WorldGenerator {
|
||||
int l2 = k2 - k;
|
||||
|
||||
if ((Math.abs(j2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) && !Block.o[world.getTypeId(l1, i2, k2)]) {
|
||||
// CraftBukkit start
|
||||
if (event == null) {
|
||||
this.setTypeAndData(world, l1, i2, k2, Block.LEAVES.id, 0);
|
||||
} else {
|
||||
BlockState leavesState = bukkitWorld.getBlockAt(l1, i2, k2).getState();
|
||||
leavesState.setTypeId(Block.LEAVES.id);
|
||||
event.getBlocks().add(leavesState);
|
||||
}
|
||||
// CraftBukkit end
|
||||
this.setTypeAndData(world, l1, i2, k2, Block.LEAVES.id, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -106,27 +84,10 @@ public class WorldGenTrees extends WorldGenerator {
|
||||
for (i2 = 0; i2 < l; ++i2) {
|
||||
j1 = world.getTypeId(i, j + i2, k);
|
||||
if (j1 == 0 || j1 == Block.LEAVES.id) {
|
||||
// CraftBukkit start
|
||||
if (event == null) {
|
||||
this.setTypeAndData(world, i, j + i2, k, Block.LOG.id, 0);
|
||||
} else {
|
||||
BlockState logState = bukkitWorld.getBlockAt(i, j + i2, k).getState();
|
||||
logState.setTypeId(Block.LOG.id);
|
||||
event.getBlocks().add(logState);
|
||||
}
|
||||
// CraftBukkit end
|
||||
this.setTypeAndData(world, i, j + i2, k, Block.LOG.id, 0);
|
||||
}
|
||||
}
|
||||
// CraftBukkit start
|
||||
if (event != null) {
|
||||
Bukkit.getPluginManager().callEvent(event);
|
||||
if (!event.isCancelled()) {
|
||||
for (BlockState state : event.getBlocks()) {
|
||||
state.update(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
|
@ -365,16 +365,16 @@ public class CraftWorld implements World {
|
||||
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate) {
|
||||
switch (type) {
|
||||
case BIG_TREE:
|
||||
return new WorldGenBigTree(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
|
||||
return new WorldGenBigTree(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
|
||||
case BIRCH:
|
||||
return new WorldGenForest(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
|
||||
return new WorldGenForest(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
|
||||
case REDWOOD:
|
||||
return new WorldGenTaiga2(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
|
||||
return new WorldGenTaiga2(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
|
||||
case TALL_REDWOOD:
|
||||
return new WorldGenTaiga1().generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
|
||||
case TREE:
|
||||
default:
|
||||
return new WorldGenTrees(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
|
||||
return new WorldGenTrees(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
|
||||
}
|
||||
}
|
||||
|
||||
|
48
src/main/java/org/bukkit/craftbukkit/util/StructureGrowDelegate.java
Normale Datei
48
src/main/java/org/bukkit/craftbukkit/util/StructureGrowDelegate.java
Normale Datei
@ -0,0 +1,48 @@
|
||||
package org.bukkit.craftbukkit.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.server.World;
|
||||
|
||||
import org.bukkit.BlockChangeDelegate;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.craftbukkit.CraftWorld;
|
||||
import org.bukkit.material.MaterialData;
|
||||
|
||||
public class StructureGrowDelegate implements BlockChangeDelegate {
|
||||
private final CraftWorld world;
|
||||
private final List<BlockState> blocks = new ArrayList<BlockState>();
|
||||
|
||||
public StructureGrowDelegate(World world) {
|
||||
this.world = world.getWorld();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setRawTypeId(int x, int y, int z, int type) {
|
||||
return setRawTypeIdAndData(x, y, z, type, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setRawTypeIdAndData(int x, int y, int z, int type, int data) {
|
||||
BlockState state = world.getBlockAt(x, y, z).getState();
|
||||
state.setTypeId(type);
|
||||
state.setData(new MaterialData(type, (byte) data));
|
||||
blocks.add(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTypeId(int x, int y, int z) {
|
||||
return world.getBlockTypeIdAt(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeight() {
|
||||
return world.getMaxHeight();
|
||||
}
|
||||
|
||||
public List<BlockState> getBlocks() {
|
||||
return blocks;
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
Einen Benutzer sperren