Fix BLOCK_PLACED when placing on snow/step
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Ursprung
1144013362
Commit
778079677e
@ -67,19 +67,21 @@ public class ItemBlock extends Item {
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* rather than the block touching the face we clicked on.
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*/
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int typeId = blockClicked.getTypeId();
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org.bukkit.block.Block replacedBlock = blockClicked.getFace(faceClicked);
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org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked);
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if (typeId == Block.SNOW.id || (typeId == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP))
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replacedBlock = blockClicked;
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placedBlock = blockClicked;
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final BlockState replacedBlockState = new CraftBlockState(replacedBlock);
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final BlockState replacedBlockState = new CraftBlockState(placedBlock);
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// CraftBukkit end
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if (world.a(this.a, i, j, k, false)) {
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Block block = Block.byId[this.a];
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// CraftBukkit start - This executes the placement of the block
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/*
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/**
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* @see net.minecraft.server.World#b(int i, int j, int k, int l, int i1)
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*
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* This replaces world.b(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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@ -90,7 +92,6 @@ public class ItemBlock extends Item {
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if (world.setTypeIdAndData(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block
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org.bukkit.Server server = ((WorldServer) world).getServer();
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Type eventType = Type.BLOCK_PLACED;
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org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked) ;
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org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack);
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Player thePlayer = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity();
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