Fixed vanillas tile-entity placement bug (thanks Moo0)
Dieser Commit ist enthalten in:
Ursprung
a3399c6431
Commit
774e59e179
@ -343,7 +343,7 @@ public class Chunk {
|
||||
tileentity = this.d(i, j, k);
|
||||
if (tileentity == null) {
|
||||
tileentity = ((BlockContainer) Block.byId[l]).a_();
|
||||
this.world.setTileEntity(i, j, k, tileentity);
|
||||
this.world.setTileEntity(i2, j, j2, tileentity); // CraftBukkit - Use world rather than in-chunk coords
|
||||
}
|
||||
|
||||
if (tileentity != null) {
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren