SPIGOT-5510: VehicleBlockCollisionEvent returns the wrong block
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Ursprung
ec4b2b5ef1
Commit
752cf95e37
@ -214,13 +214,13 @@
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+ org.bukkit.block.Block bl = this.world.getWorld().getBlockAt(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ));
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+
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+ if (vec3d1.x > vec3d.x) {
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+ if (vec3d.x > vec3d1.x) {
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+ bl = bl.getRelative(BlockFace.EAST);
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+ } else if (vec3d.x < vec3d.x) {
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+ } else if (vec3d.x < vec3d1.x) {
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+ bl = bl.getRelative(BlockFace.WEST);
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+ } else if (vec3d1.z > vec3d.z) {
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+ } else if (vec3d.z > vec3d1.z) {
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+ bl = bl.getRelative(BlockFace.SOUTH);
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+ } else if (vec3d1.z < vec3d.z) {
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+ } else if (vec3d.z < vec3d1.z) {
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+ bl = bl.getRelative(BlockFace.NORTH);
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+ }
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+
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