Added ItemSpawnEvent. Thanks myers!
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Ursprung
5b93f5565a
Commit
73e34c2fe3
@ -18,6 +18,7 @@ import org.bukkit.event.block.BlockCanBuildEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.SnowFormEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.event.weather.ThunderChangeEvent;
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// CraftBukkit end
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@ -820,6 +821,11 @@ public class World implements IBlockAccess {
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if (event.isCancelled()) {
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return false;
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}
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} else if (entity instanceof EntityItem) {
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ItemSpawnEvent event = CraftEventFactory.callItemSpawnEvent((EntityItem) entity);
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if (event.isCancelled()) {
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return false;
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}
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}
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if (entity instanceof EntityLiving && entity instanceof EntityWaterAnimal && !this.allowAnimals) {
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@ -7,6 +7,7 @@ import net.minecraft.server.EntityCreeper;
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import net.minecraft.server.EntityGhast;
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import net.minecraft.server.EntityGiantZombie;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.EntityItem;
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import net.minecraft.server.EntityLiving;
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import net.minecraft.server.EntityMonster;
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import net.minecraft.server.EntityPig;
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@ -40,6 +41,7 @@ import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.EntityTameEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerEvent;
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@ -243,4 +245,17 @@ public class CraftEventFactory {
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craftServer.getPluginManager().callEvent(event);
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return event;
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}
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/**
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* ItemSpawnEvent
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*/
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public static ItemSpawnEvent callItemSpawnEvent(EntityItem entityitem) {
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org.bukkit.entity.Entity entity = entityitem.getBukkitEntity();
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CraftServer craftServer = (CraftServer) entity.getServer();
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ItemSpawnEvent event = new ItemSpawnEvent(entity, entity.getLocation());
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craftServer.getPluginManager().callEvent(event);
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return event;
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}
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}
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