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Fix horse inventories indices (#11139)

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Lulu13022002 2024-07-22 15:17:25 +02:00 committet von GitHub
Ursprung aa36ae6576
Commit 73a863b337
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GPG-Schlüssel-ID: B5690EEEBB952194

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@ -23,10 +23,10 @@ index 9bcc0931510607b8fbd01233e2b3c346369b214d..467693a60786688b753cebac3b0a8889
// Paper start - Horse API
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java
index 4946da593713f4d11d88ac1bb68a089f2f6d5ae0..bae0db99a8159bdea71182485b22cce9fc61e00a 100644
index 4946da593713f4d11d88ac1bb68a089f2f6d5ae0..abef7f23361e6c5d18243dd18439ffd13ac787ae 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java
@@ -6,17 +6,64 @@ import org.bukkit.inventory.ItemStack;
@@ -6,17 +6,73 @@ import org.bukkit.inventory.ItemStack;
public class CraftInventoryAbstractHorse extends CraftInventory implements AbstractHorseInventory {
@ -76,10 +76,15 @@ index 4946da593713f4d11d88ac1bb68a089f2f6d5ae0..bae0db99a8159bdea71182485b22cce9
+ @Override
+ public ItemStack getItem(final int index) {
+ if (index == net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
+ final net.minecraft.world.item.ItemStack item = this.getArmorInventory().getItem(index);
+ final net.minecraft.world.item.ItemStack item = this.getArmorInventory().getItem(0);
+ return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
+ } else {
+ final net.minecraft.world.item.ItemStack item = this.getMainInventory().getItem(index);
+ int shiftedIndex = index;
+ if (index > net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
+ shiftedIndex--;
+ }
+
+ final net.minecraft.world.item.ItemStack item = this.getMainInventory().getItem(shiftedIndex);
+ return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
+ }
+ }
@ -87,9 +92,13 @@ index 4946da593713f4d11d88ac1bb68a089f2f6d5ae0..bae0db99a8159bdea71182485b22cce9
+ @Override
+ public void setItem(final int index, final ItemStack item) {
+ if (index == net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
+ this.getArmorInventory().setItem(index, CraftItemStack.asNMSCopy(item));
+ this.getArmorInventory().setItem(0, CraftItemStack.asNMSCopy(item));
+ } else {
+ this.getMainInventory().setItem(index, CraftItemStack.asNMSCopy(item));
+ int shiftedIndex = index;
+ if (index > net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
+ shiftedIndex--;
+ }
+ this.getMainInventory().setItem(shiftedIndex, CraftItemStack.asNMSCopy(item));
+ }
+ }
+ // Paper end - combine both horse inventories