Boats can only die once.
In certain scenarios a boat can be killed multiple ways in a single tick. Due to improper guards this can cause the death code to run multiple times creating item drops. To correct this we insert the appropriate death check.
Dieser Commit ist enthalten in:
Ursprung
7939572c33
Commit
70a778f475
@ -294,7 +294,7 @@ public class EntityBoat extends Entity {
|
|||||||
|
|
||||||
this.move(this.motX, this.motY, this.motZ);
|
this.move(this.motX, this.motY, this.motZ);
|
||||||
if (this.positionChanged && d3 > 0.2D) {
|
if (this.positionChanged && d3 > 0.2D) {
|
||||||
if (!this.world.isStatic) {
|
if (!this.world.isStatic && !this.dead) { // CraftBukkit - That which is dead cannot die
|
||||||
// CraftBukkit start
|
// CraftBukkit start
|
||||||
Vehicle vehicle = (Vehicle) this.getBukkitEntity();
|
Vehicle vehicle = (Vehicle) this.getBukkitEntity();
|
||||||
VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, null);
|
VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, null);
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren