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Made World.playEffect a bit more efficient. Thanks mintplant for the PR.

Dieser Commit ist enthalten in:
Erik Broes 2012-01-15 11:42:40 +01:00
Ursprung 9c1534336c
Commit 6d49b11338

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@ -650,8 +650,10 @@ public class CraftWorld implements World {
int packetData = effect.getId();
Packet61WorldEvent packet = new Packet61WorldEvent(packetData, location.getBlockX(), location.getBlockY(), location.getBlockZ(), data);
int distance;
radius *= radius;
for (Player player : getPlayers()) {
distance = (int) player.getLocation().distance(location);
distance = (int) player.getLocation().distanceSquared(location);
if (distance <= radius) {
((CraftPlayer) player).getHandle().netServerHandler.sendPacket(packet);
}