Made World.playEffect a bit more efficient. Thanks mintplant for the PR.
Dieser Commit ist enthalten in:
Ursprung
9c1534336c
Commit
6d49b11338
@ -650,8 +650,10 @@ public class CraftWorld implements World {
|
||||
int packetData = effect.getId();
|
||||
Packet61WorldEvent packet = new Packet61WorldEvent(packetData, location.getBlockX(), location.getBlockY(), location.getBlockZ(), data);
|
||||
int distance;
|
||||
radius *= radius;
|
||||
|
||||
for (Player player : getPlayers()) {
|
||||
distance = (int) player.getLocation().distance(location);
|
||||
distance = (int) player.getLocation().distanceSquared(location);
|
||||
if (distance <= radius) {
|
||||
((CraftPlayer) player).getHandle().netServerHandler.sendPacket(packet);
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren