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Maps shouldn't load chunks (#3518)

Previously maps would load all chunks in a certain radius depending on
 their scale when trying to update their content. This would result in
 main thread chunk loads when they weren't really necessary, especially
 on low view distances or "slow" async chunk loads after teleports or
 other prioritisation.

 This changes it to only try to render already loaded chunks based on
 the assumption that the chunks around the player will get loaded
 eventually anyways.
Dieser Commit ist enthalten in:
Max Lee 2020-06-07 21:57:52 +01:00 committet von GitHub
Ursprung e7cf34a039
Commit 68cc8d79b2
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GPG-Schlüssel-ID: 4AEE18F83AFDEB23

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@ -0,0 +1,32 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sun, 7 Jun 2020 21:43:42 +0100
Subject: [PATCH] Maps shouldn't load chunks
Previously maps would load all chunks in a certain radius depending on
their scale when trying to update their content. This would result in
main thread chunk loads when they weren't really necessary, especially
on low view distances or "slow" async chunk loads after teleports or
other prioritisation.
This changes it to only try to render already loaded chunks based on
the assumption that the chunks around the player will get loaded
eventually anyways and that maps will get checked for update every
five ticks that movement occur in anyways.
diff --git a/src/main/java/net/minecraft/server/ItemWorldMap.java b/src/main/java/net/minecraft/server/ItemWorldMap.java
index 189e6d753d43b145a5480b10db11bba54fe8fbf3..134468da1a8fad6fdd48f64bf9ea885794e86bdf 100644
--- a/src/main/java/net/minecraft/server/ItemWorldMap.java
+++ b/src/main/java/net/minecraft/server/ItemWorldMap.java
@@ -96,9 +96,9 @@ public class ItemWorldMap extends ItemWorldMapBase {
int k2 = (j / i + k1 - 64) * i;
int l2 = (k / i + l1 - 64) * i;
Multiset<MaterialMapColor> multiset = LinkedHashMultiset.create();
- Chunk chunk = world.getChunkAtWorldCoords(new BlockPosition(k2, 0, l2));
+ Chunk chunk = world.getChunkIfLoaded(new BlockPosition(k2, 0, l2)); // Paper - Maps shouldn't load chunks
- if (!chunk.isEmpty()) {
+ if (chunk != null && !chunk.isEmpty()) { // Paper - Maps shouldn't load chunks
ChunkCoordIntPair chunkcoordintpair = chunk.getPos();
int i3 = k2 & 15;
int j3 = l2 & 15;