Player.setPlayerListName no longer counts colors towards the 16-char limit. Thanks to an (unfortunately old) PR by ZachBora.
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d73c29aad7
Commit
657f458ba7
@ -25,16 +25,7 @@ import net.minecraft.server.Packet61WorldEvent;
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import net.minecraft.server.Packet6SpawnPosition;
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import net.minecraft.server.Packet6SpawnPosition;
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import net.minecraft.server.Packet70Bed;
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import net.minecraft.server.Packet70Bed;
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import net.minecraft.server.WorldServer;
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import net.minecraft.server.WorldServer;
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import org.bukkit.Achievement;
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import org.bukkit.*;
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import org.bukkit.Effect;
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import org.bukkit.GameMode;
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import org.bukkit.Instrument;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Note;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Statistic;
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import org.bukkit.World;
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import org.bukkit.configuration.serialization.DelegateDeserialization;
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import org.bukkit.configuration.serialization.DelegateDeserialization;
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import org.bukkit.craftbukkit.CraftOfflinePlayer;
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import org.bukkit.craftbukkit.CraftOfflinePlayer;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftServer;
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@ -156,8 +147,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return;
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return;
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}
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}
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if (name.length() > 16) {
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if (ChatColor.stripColor(name).length() > 16) {
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throw new IllegalArgumentException("Player list names can only be a maximum of 16 characters long");
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throw new IllegalArgumentException("Player list names can only be a maximum of 16 characters long without colour codes");
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}
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}
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// Collisions will make for invisible people
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// Collisions will make for invisible people
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