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Added SlimeSplit event. Thanks garbagemule!

The SlimeSplit event is fired when a Slime attempts to split upon death.
The event may be cancelled, and the amount of smaller slimes may be
customized.
Dieser Commit ist enthalten in:
EvilSeph 2011-09-30 19:50:19 -04:00
Ursprung b73d095a9f
Commit 64322ed26b

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@ -0,0 +1,157 @@
package net.minecraft.server;
public class EntitySlime extends EntityLiving implements IMonster {
public float a;
public float b;
private int size = 0;
public EntitySlime(World world) {
super(world);
this.texture = "/mob/slime.png";
int i = 1 << this.random.nextInt(3);
this.height = 0.0F;
this.size = this.random.nextInt(20) + 10;
this.setSize(i);
this.ax = i;
}
protected void b() {
super.b();
this.datawatcher.a(16, new Byte((byte) 1));
}
public void setSize(int i) {
this.datawatcher.watch(16, new Byte((byte) i));
this.b(0.6F * (float) i, 0.6F * (float) i);
this.health = i * i;
this.setPosition(this.locX, this.locY, this.locZ);
}
public int getSize() {
return this.datawatcher.getByte(16);
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
nbttagcompound.a("Size", this.getSize() - 1);
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
this.setSize(nbttagcompound.e("Size") + 1);
}
public void s_() {
this.b = this.a;
boolean flag = this.onGround;
super.s_();
if (this.onGround && !flag) {
int i = this.getSize();
for (int j = 0; j < i * 8; ++j) {
float f = this.random.nextFloat() * 3.1415927F * 2.0F;
float f1 = this.random.nextFloat() * 0.5F + 0.5F;
float f2 = MathHelper.sin(f) * (float) i * 0.5F * f1;
float f3 = MathHelper.cos(f) * (float) i * 0.5F * f1;
this.world.a("slime", this.locX + (double) f2, this.boundingBox.b, this.locZ + (double) f3, 0.0D, 0.0D, 0.0D);
}
if (i > 2) {
this.world.makeSound(this, "mob.slime", this.l(), ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F) / 0.8F);
}
this.a = -0.5F;
}
this.a *= 0.6F;
}
protected void c_() {
this.ad();
EntityHuman entityhuman = this.world.findNearbyPlayer(this, 16.0D);
if (entityhuman != null) {
this.a(entityhuman, 10.0F, 20.0F);
}
if (this.onGround && this.size-- <= 0) {
this.size = this.random.nextInt(20) + 10;
if (entityhuman != null) {
this.size /= 3;
}
this.aS = true;
if (this.getSize() > 1) {
this.world.makeSound(this, "mob.slime", this.l(), ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F) * 0.8F);
}
this.a = 1.0F;
this.aP = 1.0F - this.random.nextFloat() * 2.0F;
this.aQ = (float) (1 * this.getSize());
} else {
this.aS = false;
if (this.onGround) {
this.aP = this.aQ = 0.0F;
}
}
}
public void die() {
int i = this.getSize();
if (!this.world.isStatic && i > 1 && this.health == 0) {
// CraftBukkit start
org.bukkit.event.entity.SlimeSplitEvent event = new org.bukkit.event.entity.SlimeSplitEvent(this.getBukkitEntity(), 4);
this.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled() && event.getCount() > 0) {
for (int j = 0; j < event.getCount(); ++j) {
float f = ((float) (j % 2) - 0.5F) * (float) i / 4.0F;
float f1 = ((float) (j / 2) - 0.5F) * (float) i / 4.0F;
EntitySlime entityslime = new EntitySlime(this.world);
entityslime.setSize(i / 2);
entityslime.setPositionRotation(this.locX + (double) f, this.locY + 0.5D, this.locZ + (double) f1, this.random.nextFloat() * 360.0F, 0.0F);
this.world.addEntity(entityslime);
}
}
// CraftBukkit end
}
super.die();
}
public void a_(EntityHuman entityhuman) {
int i = this.getSize();
if (i > 1 && this.f(entityhuman) && (double) this.g(entityhuman) < 0.6D * (double) i && entityhuman.damageEntity(DamageSource.mobAttack(this), i)) {
this.world.makeSound(this, "mob.slimeattack", 1.0F, (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
}
}
protected String i() {
return "mob.slime";
}
protected String j() {
return "mob.slime";
}
protected int k() {
return this.getSize() == 1 ? Item.SLIME_BALL.id : 0;
}
public boolean d() {
Chunk chunk = this.world.getChunkAtWorldCoords(MathHelper.floor(this.locX), MathHelper.floor(this.locZ));
return (this.getSize() == 1 || this.world.difficulty > 0) && this.random.nextInt(10) == 0 && chunk.a(987234911L).nextInt(10) == 0 && this.locY < 16.0D;
}
protected float l() {
return 0.6F;
}
}