Don't allow liquids to flow into unloaded chunks
Dieser Commit ist enthalten in:
Ursprung
61ef214f91
Commit
63e28b1c3d
@ -1,5 +1,5 @@
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--- /home/matt/mc-dev-private//net/minecraft/server/BlockFlowing.java 2015-02-26 22:40:22.127608144 +0000
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+++ src/main/java/net/minecraft/server/BlockFlowing.java 2015-02-26 22:40:22.127608144 +0000
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--- /home/matt/mc-dev-private//net/minecraft/server/BlockFlowing.java 2015-04-01 17:20:36.772751379 +0100
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+++ src/main/java/net/minecraft/server/BlockFlowing.java 2015-04-01 17:20:36.772751379 +0100
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@@ -5,6 +5,11 @@
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import java.util.Random;
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import java.util.Set;
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@ -12,20 +12,18 @@
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public class BlockFlowing extends BlockFluids {
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int a;
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@@ -18,7 +23,12 @@
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@@ -18,6 +23,11 @@
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}
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public void b(World world, BlockPosition blockposition, IBlockData iblockdata, Random random) {
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- int i = ((Integer) iblockdata.get(BlockFlowing.LEVEL)).intValue();
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+ // CraftBukkit start
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+ org.bukkit.World bworld = world.getWorld();
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+ org.bukkit.Server server = world.getServer();
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+ org.bukkit.block.Block source = bworld == null ? null : bworld.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
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+ // CraftBukkit end
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+ int i = ((Integer) iblockdata.get(LEVEL)).intValue();
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int i = ((Integer) iblockdata.get(BlockFlowing.LEVEL)).intValue();
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byte b0 = 1;
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if (this.material == Material.LAVA && !world.worldProvider.n()) {
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@@ -88,6 +98,12 @@
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IBlockData iblockdata2 = world.getType(blockposition.down());
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@ -48,7 +46,7 @@
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} else if (i >= 0 && (i == 0 || this.g(world, blockposition.down(), iblockdata2))) {
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Set set = this.f(world, blockposition);
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@@ -116,7 +134,16 @@
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@@ -116,14 +134,23 @@
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while (iterator1.hasNext()) {
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EnumDirection enumdirection1 = (EnumDirection) iterator1.next();
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@ -66,3 +64,11 @@
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}
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}
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}
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private void flow(World world, BlockPosition blockposition, IBlockData iblockdata, int i) {
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- if (this.h(world, blockposition, iblockdata)) {
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+ if (world.isLoaded(blockposition) && this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check
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if (iblockdata.getBlock() != Blocks.AIR) {
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if (this.material == Material.LAVA) {
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this.fizz(world, blockposition);
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