SPIGOT-2118: Fix crash on chunk regen
Dieser Commit ist enthalten in:
Ursprung
4cc1807b25
Commit
60cb5b5603
@ -183,6 +183,10 @@ public class CraftWorld implements World {
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return false;
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return false;
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}
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}
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return unloadChunk0(x, z, save, safe);
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}
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private boolean unloadChunk0(int x, int z, boolean save, boolean safe) {
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net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkAt(x, z);
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net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkAt(x, z);
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if (chunk.mustSave) { // If chunk had previously been queued to save, must do save to avoid loss of that data
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if (chunk.mustSave) { // If chunk had previously been queued to save, must do save to avoid loss of that data
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save = true;
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save = true;
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@ -217,7 +221,7 @@ public class CraftWorld implements World {
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}
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}
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public boolean regenerateChunk(int x, int z) {
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public boolean regenerateChunk(int x, int z) {
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unloadChunk(x, z, false, false);
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unloadChunk0(x, z, false, false);
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world.getChunkProviderServer().unloadQueue.remove(x, z);
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world.getChunkProviderServer().unloadQueue.remove(x, z);
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