- fix VEHICLE_COLLISION_BLOCK event firing
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Ursprung
df2c0e2308
Commit
5f20de34a9
@ -477,7 +477,7 @@ public abstract class Entity {
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int j1;
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int j1;
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// CraftBukkit start
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// CraftBukkit start
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if ((this.bg) && (getBukkitEntity() instanceof Vehicle)) {
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if ((this.aV) && (getBukkitEntity() instanceof Vehicle)) {
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Vehicle vehicle = (Vehicle) getBukkitEntity();
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Vehicle vehicle = (Vehicle) getBukkitEntity();
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org.bukkit.World wrld = ((WorldServer) world).getWorld();
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org.bukkit.World wrld = ((WorldServer) world).getWorld();
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org.bukkit.block.Block block = wrld.getBlockAt(MathHelper.b(locX), MathHelper.b(locY - 0.20000000298023224D - (double) this.height), MathHelper.b(locZ));
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org.bukkit.block.Block block = wrld.getBlockAt(MathHelper.b(locX), MathHelper.b(locY - 0.20000000298023224D - (double) this.height), MathHelper.b(locZ));
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