Fix SPIGOT-260: Item drops don't spill in correct place.
Dieser Commit ist enthalten in:
Ursprung
7658819130
Commit
5e6c347daa
@ -309,14 +309,39 @@ public class CraftWorld implements World {
|
||||
return new CraftItem(world.getServer(), entity);
|
||||
}
|
||||
|
||||
private static void randomLocationWithinBlock(Location loc, double xs, double ys, double zs) {
|
||||
double prevX = loc.getX();
|
||||
double prevY = loc.getY();
|
||||
double prevZ = loc.getZ();
|
||||
loc.add(xs, ys, zs);
|
||||
if (loc.getX() < Math.floor(prevX)) {
|
||||
loc.setX(Math.floor(prevX));
|
||||
}
|
||||
if (loc.getX() >= Math.ceil(prevX)) {
|
||||
loc.setX(Math.ceil(prevX - 0.01));
|
||||
}
|
||||
if (loc.getY() < Math.floor(prevY)) {
|
||||
loc.setY(Math.floor(prevY));
|
||||
}
|
||||
if (loc.getY() >= Math.ceil(prevY)) {
|
||||
loc.setY(Math.ceil(prevY - 0.01));
|
||||
}
|
||||
if (loc.getZ() < Math.floor(prevZ)) {
|
||||
loc.setZ(Math.floor(prevZ));
|
||||
}
|
||||
if (loc.getZ() >= Math.ceil(prevZ)) {
|
||||
loc.setZ(Math.ceil(prevZ - 0.01));
|
||||
}
|
||||
}
|
||||
|
||||
public org.bukkit.entity.Item dropItemNaturally(Location loc, ItemStack item) {
|
||||
double xs = world.random.nextFloat() * 0.7F + (1.0F - 0.7F) * 0.5D;
|
||||
double ys = world.random.nextFloat() * 0.7F + (1.0F - 0.7F) * 0.5D;
|
||||
double zs = world.random.nextFloat() * 0.7F + (1.0F - 0.7F) * 0.5D;
|
||||
double xs = world.random.nextFloat() * 0.7F - 0.35D;
|
||||
double ys = world.random.nextFloat() * 0.7F - 0.35D;
|
||||
double zs = world.random.nextFloat() * 0.7F - 0.35D;
|
||||
loc = loc.clone();
|
||||
loc.setX(loc.getX() + xs);
|
||||
loc.setY(loc.getY() + ys);
|
||||
loc.setZ(loc.getZ() + zs);
|
||||
// Makes sure the new item is created within the block the location points to.
|
||||
// This prevents item spill in 1-block wide farms.
|
||||
randomLocationWithinBlock(loc, xs, ys, zs);
|
||||
return dropItem(loc, item);
|
||||
}
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren