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Fix SPIGOT-260: Item drops don't spill in correct place.

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Hitoprl 2015-01-03 18:34:33 +01:00 committet von md_5
Ursprung 7658819130
Commit 5e6c347daa

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@ -309,14 +309,39 @@ public class CraftWorld implements World {
return new CraftItem(world.getServer(), entity);
}
private static void randomLocationWithinBlock(Location loc, double xs, double ys, double zs) {
double prevX = loc.getX();
double prevY = loc.getY();
double prevZ = loc.getZ();
loc.add(xs, ys, zs);
if (loc.getX() < Math.floor(prevX)) {
loc.setX(Math.floor(prevX));
}
if (loc.getX() >= Math.ceil(prevX)) {
loc.setX(Math.ceil(prevX - 0.01));
}
if (loc.getY() < Math.floor(prevY)) {
loc.setY(Math.floor(prevY));
}
if (loc.getY() >= Math.ceil(prevY)) {
loc.setY(Math.ceil(prevY - 0.01));
}
if (loc.getZ() < Math.floor(prevZ)) {
loc.setZ(Math.floor(prevZ));
}
if (loc.getZ() >= Math.ceil(prevZ)) {
loc.setZ(Math.ceil(prevZ - 0.01));
}
}
public org.bukkit.entity.Item dropItemNaturally(Location loc, ItemStack item) {
double xs = world.random.nextFloat() * 0.7F + (1.0F - 0.7F) * 0.5D;
double ys = world.random.nextFloat() * 0.7F + (1.0F - 0.7F) * 0.5D;
double zs = world.random.nextFloat() * 0.7F + (1.0F - 0.7F) * 0.5D;
double xs = world.random.nextFloat() * 0.7F - 0.35D;
double ys = world.random.nextFloat() * 0.7F - 0.35D;
double zs = world.random.nextFloat() * 0.7F - 0.35D;
loc = loc.clone();
loc.setX(loc.getX() + xs);
loc.setY(loc.getY() + ys);
loc.setZ(loc.getZ() + zs);
// Makes sure the new item is created within the block the location points to.
// This prevents item spill in 1-block wide farms.
randomLocationWithinBlock(loc, xs, ys, zs);
return dropItem(loc, item);
}