SPIGOT-1845: Use correct hand for interact events
Dieser Commit ist enthalten in:
Ursprung
0705465a75
Commit
5d90f9712b
@ -651,14 +651,14 @@
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+
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+ boolean cancelled = false;
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+ if (movingobjectposition == null || movingobjectposition.type != MovingObjectPosition.EnumMovingObjectType.BLOCK) {
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+ org.bukkit.event.player.PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.RIGHT_CLICK_AIR, itemstack, EnumHand.MAIN_HAND);
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+ org.bukkit.event.player.PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.RIGHT_CLICK_AIR, itemstack, enumhand);
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+ cancelled = event.useItemInHand() == Event.Result.DENY;
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+ } else {
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+ if (player.playerInteractManager.firedInteract) {
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+ player.playerInteractManager.firedInteract = false;
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+ cancelled = player.playerInteractManager.interactResult;
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+ } else {
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+ org.bukkit.event.player.PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, movingobjectposition.a(), movingobjectposition.direction, itemstack, true, EnumHand.MAIN_HAND);
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+ org.bukkit.event.player.PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, movingobjectposition.a(), movingobjectposition.direction, itemstack, true, enumhand);
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+ cancelled = event.useItemInHand() == Event.Result.DENY;
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+ }
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}
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