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Revert keepalive back to 15 seconds

Dieser Commit ist enthalten in:
Shane Freeder 2017-10-09 09:49:12 +01:00
Ursprung 4e44c2b38c
Commit 5d722d4080
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: A3F61EA5A085289C

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@ -1,7 +1,7 @@
From c6bd04a820cb66f135dd47ac3fb8c4f4fb2c5367 Mon Sep 17 00:00:00 2001
From 86f7060fad99e5d5efc34425c2e95e90ce59d109 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
Subject: [PATCH] handle PacketPlayInKeepAlive async
Subject: [PATCH] handle PacketPlayInKeepAlive async and revert keepalive limit
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
@ -11,10 +11,23 @@ In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
We also revert the bump on the servers built in keepalive back to 15 seconds,
this solves a read timeout in scenarios where the client isn't sending data to
the server, e.g. spectating an entity.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 36af72387..14815ed4d 100644
index 36af72387..b0ed57ba1 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -181,7 +181,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
this.minecraftServer.methodProfiler.a("keepAlive");
long i = this.d();
- if (i - this.f >= 30000L) { // CraftBukkit
+ if (i - this.f >= 15000L) { // CraftBukkit // Paper - revert to 15
if (this.g) {
this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
} else {
@@ -2225,14 +2225,18 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
}